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What we doin for v11

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What we doin for v11
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Explainer for some of the stuff on progress tracker

We're progressing millies story a bunch and also S&Y. I had to add a charelle scene late into the tracker because I somehow didn't realize the second yui scene already needs that one to be completed. That is now completely done with over a 100 renders and an animation (more on that later)

The earliest version of the tracker had a tess(7) in there, I don't know if I was just drunk or something when making the tracker because that's just straight up a scene from v10 I'd left in there. But so that was removed when adding the charelle scene.

The winner of the sub scene was a specific dnd case. Which I'll add to the TV for now as a future scene, but millie(14) is already a dnd scene, so this update will have two of 'em.

As for seki(9) being removed, this isn't really removing any content from the update as you'll see when you play sekis last scene this update, the seki(9) would've just been a phone call between mc and seki with no real content other than setup for future updates. Instead, I've made it so she calls mc in seki(8) to come see her, and the plan for seki(9) is it'll be much more than just a phone call.

And so the tasks. Pre-work for pregnancy update is pretty self explanitory. You won't be able to get anyone pregnant in v11, but the framework for it is there, all I need is the renders now.

Mansion will be a hub area accessible through the "town" part of the map, from which you can go see women that aren't otherwise available anywhere on the map. I don't want to talk about this too much because it's technically spoilers but this will be useful for when I build "interactions" like what you can do to jaime in v10, but for all the other characters.

And I re-rendered two old Nea scenes within which I was using really bad texture shaders for her skin and also terrible lighting. Bringing at least those two (v0.01) scenes to the current standard

So uhhh.... One last lil totally not controversial thing, how do we feel about AI here? I was playing around with doing my animations with AI for the aforementioned charelle scene. And man. AI can make such better animations than I can, just with some trial and error. It still likely wont work for any animations with faces in it as it'll start distorting those real quick, I'll have to do some animations by hand still for sure. But in this charelle scene for example, a lot of it happens underwater. And the way I can have "action" happening underwater and have the surface of the water actually ripple and move about is something I couldn't dream of doing by hand. I know it probably doesn't matter to anyone though, what the surface of the water looks like, but it's also more fluid in the way it makes the characters move. While it's difficult to get it to do exactly what I want, when it does work, it looks so much better than the rigid movements I was doing by hand on daz before. I'll at least have that charelle scene in v11 with ai animation. At it's core it's still a render I made being moved about with AI. What yall think? Hate the idea entirely?

Luxee PATREON 26 favs
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POSTEDJan 13, 2026
ARCHIVEDJan 13, 2026