Actions:
New actions / animations: standing_undress_downed_target_bottom, straddling_reverse_bearhug (3 animations), straddling_escape_reverse_bearhug (2 animations)
Body types:
New Anthro deer; converted and added Dora's lingerie as wearables for Alora
Anthro goat - finalized weight painting / details, corrected UV mapping
Anthro bear body mesh remaster; fixed overall aspect, unable to open mouth, incorrect weight painting; added multiple wearables (bra, panties, swim suit, garter belt, stockings, arm wraps, shoulder fur); added one more hair type; added bulge support to all bottomwear
Anthro horse body mesh remaster; fixed normals and UV mapping; added multiple wearables (bra, panties, yoga top, yoga pants, pair of jeans, casual top, earrings, collar, feather); added bulge support to all bottomwear
Updated associated characters (use Update default characters' appearance in Options to get them - but note that if you created outfits for these characters, the outfit list will be overwritten)
Wearables and appearance:
Allow almost all bottomwear items to use the garter belt (on the default human bodies)
Eliminated a lot of the tearing issues with the wearables on the default human body. Fixed weight painting and geometry issues
Mechanics:
Following the fix for the opponent mostly declining a trib / mutual insertion challenge even if they had no grounds to do so (see fixes), the revised logic is as follows: if it's not a good idea for them, there is still a 1/8 chance they would still accept; if they're ok with it, there is still a 1/4 chance they would decline
Bearhugs are now slightly more likely to happen (they had less entry points in general than other actions) when the actor's strategy is either dominant / arousal
Other:
Wearables can be defined to also be unequipped when a certain body slot is being unequipped. The belt is now unequipped when a character's bottomwear slot is unequipped
Option to allow the characters to break the fourth wall and look directly at the player also outside the scenario game mode
Use custom shapes (morphs) to accommodate various wearable combinations and prevent clipping
Updated to Godot 4.6. Fixed breaking changes. Updated environment lighting. Using DX12 for Windows
Fixes:
hiding body parts / other wearable slots requested by existing wearables should take place only after wearables are initialized
fix characters looking potentially messed up on the scenario outcome screen
fix characters stuck in T-pose when entering scenario screen after previously leaving the scenario screen and coming back
fix under certain circumstances sounds can be heard playing after exiting a finished match
fixed occasionally unreliable win when disable draws is selected (a win is now dependent on the order of orgasming only when in an equal contest situation where both actors could win - if they orgasm at roughly the same time in a different situation, only the dominant actor can win)
fix choice condition potentially being misidentified as action weight and skewing action outcomes (this fixes the opponent mostly declining a trib / mutual insertion challenge even if they had no grounds to)
fix look at camera always on after quitting during an action that set look at camera to true
fix head becoming visible in pov camera when pressing Reset
fix pasting non-opaque material on top of non-transparent material resulting in the latter's color acquiring the alpha value from the former
fix regression of having to restart the game after restoring all missing default characters or resetting all the default ones
This version is no longer available. Please download one of the newer versions (check this Post for the latest version).