EDIT: Updated to v0.9.8.2 hotfix after identifying and fixing a few issues re: event timelines within the actions. Links updated below
v0.9.8.2 changelog:
Wearables and appearance:
Legwear: Stockings (cowhide pattern). Can be used with the garter belt. (See newly added image)
Fixes:
fix the variant timeline desynced play alongside the variant animation, leading to some timeline events getting dropped and causing missing sounds or stat changes to be ignored
fix action / variant timelines not being paused with the rest of the game
set proper speed on the action timeline in certain circumstances
fixed a few conditions in certain actions
The performance improvements are here! This has been a tough one to get right, and some of the issues have been plaguing the game since the very beginning. For in detail information, please see the previous post.
On to the changelog:
Actions:
Prone fuck animations improvements (prone_fuck, prone_ass_fuck actions)
Gallery post defeat actions (these mirror the defeat poses, and are added only so they can be used when creating Gallery timelines): defeat_target_fallen_next_to_wall, defeat_target_lying_on_back, defeat_target_prone, defeat_target_kneeling
Added defeat_face_sit_genital_milking (accessed the same way as the regular defeat_face_sit and chosen randomly)
missionary_reverse_fuck can now trigger a vaginal orgasm for the target, given the target does not have a penis and disable strict genital requirements is on
Appearance:
Randomization now includes skin features (e.g. makeup, blush, body hair, areolas, etc.)
Randomization now includes wearables
A character's current outfit can be randomized by selecting Randomize from the Outfit menu
Fixed ugly knees on normal maps 1 and 8
Improved default characters appearance. Use Update existing characters' appearance under Options to get the changes (note that any custom outfits you might have added to the default characters will be overwritten)
Other:
Memory use improvements: fixed a memory leak happening when loading animations; smarter arena loading; character definitions / outfits are loaded just in time now, without affecting performance; turned on VRAM compression for some of the existing textures; fixed other smaller memory leaks
Performance improvements (cache bone indices to avoid searching for various bones every frame; change the way animation timelines are being handled internally; stop allocating / deallocating strings for weight based selection, as it creates garbage collection spikes; fix spikes and choppiness caused by modifying animation loop mode at runtime which created particularly bad choppiness due to animation cache invalidation)
Fixes:
fix player character stuck in T-pose when visiting Gauntlet or Challengers a second time
fix ugly cutoff on the gauntlet body type list
fix rotational direction on the character view in the editor
guard against race conditions in certain situations
fix very ugly spasm when an animation ends with rotating the characters around the y axis with a 0 blend time (e.g. on turn the tables, escape behind, etc.)
Downloads
This version is no longer available. Please download one of the newer versions (check this Post for the latest version).