Previous Post

Fenris high & androcosm update

Next Post
Fenris high & androcosm update
1 / 7
DESCRIPTION

Heyo peeps! as you can see from the attached video, we're still building stuff in the school, it's taking way more than expected, but at least progress is being made.

On androcosm's front this time i had to design a deer spirit that is a manifestation of one of the main character's sword. I explored some ideas a bit...

but turns out cgb just wanted a normal-ass deer wreathed in fog, like the ghosts i've already shown- once the design was decided i proceded to animate it

they're p simple animations, most of the percevied complexity was animating the fog: here's how it looks when the deer appears-

here's the idle-

and this is when the deer disappears.

having finished this task, just a couple hours ago, cgb asked me to design another enemy for the game, a reference to ogre battle's dollmage:

i tried to explore a bit the idea, trying different body builds, keeping in mind the enemy will have to be a magic marionettist, he has to have some sort of flowing pareo/tunic , and he has to have long hair with a bandana.

in the end, we'll probably go with E with a slimmer build, wich i kind of agree, the rest aren't doing much for me either.

Anyways, that's all i have for today, hope you peeps like the studies and the video! more to come!

Blazingcheeks PATREON 434 favs
VIEWS1
FILES7 files
POSTEDJun 12, 2026
ARCHIVEDJun 12, 2026