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[#28] a day at the City Center

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[#28] a day at the City Center
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Heya everyone!I am so happy to finally be able to share the City Center content pack with you today!After kind of a cursed summer and an additional delay because I caught Covid in the final stages of this pack I really hope that this Content Pack was worth the wait and I am really looking into sharing new content more frequently again with you in the future!

This one is huge again and covers a whole City Center block for you to explore!I wish you loads of fun with it!Greetings from Ana

Alright, listen up team!This one is a high-stakes operation - even by our standards.The target: The Federal Reserve Bank in the Finance District, right across from the Grand Global Hotel. My source says there’s a vault in the basement holding enough gold to retire very comfortably. Yes, gold, real metal. Not credits, not crypto - actual gold. Problem is, it’s buried under more layers of security than a corpo legal team.

Your cover is simple: Check into the Grand Global, blend in with the corpos, stay invisible, and get eyes on the vault schedule. Security’s tight, but nothing we haven’t cracked before.

Could also be worth it to keep tabs on the Eclipse Club on the other side of the street while you’re at it: Some of the bank’s execs like to gamble there after hours - maybe they’ll spill something useful after a few too many (loaded?) drinks in the VIP poker room

Or a whole other approach: You could rent out one of the nearby apartments and use one of the cellar rooms to dig your way secretly to the gold reserve.The choice is yours.

But beware! There’s a local precinct nearby, small operation, big egos. If they catch wind of you, play it cool. No heroics!

Remember, this isn’t a "smash and grab". It’s a job for ghosts.Do it clean, do it quiet, and for once in your lives - try not to turn this into another headline.

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Already a Patron?Get your content on the cloud through the link and password via the cloud access post below:Casual GMs Cloud Access . Creative GMs Cloud Access . Thorough GMs Cloud AccessOr want to try out the a day at content?You can find all free content published so far (free maps, Dungeondraft packs and other things) in the open area of my cloud: https://cloud.adayat-maps.com/s/FreeContentAnd the free variants of maps from this Content Pack as download below as well.

A complete "City Center" map [96x63], spanning over 9 level in total (Basement, Ground floor, upper floors and roofs):

+Extra Map Cutouts for the Apartments [31x33], Bank [66x31], Hotel [40x34], Nightclub (+Bar) [30x47] & Police Station [32x19], in case you prefer to play in a smaller environment or a different context...

Here's an example of the Hotel (Ground floor):

+

Winter Version Bonus Variant for the "Complete" MapsHere is an example of the first floor:

[For the winter variants I decided to stay with the Complete and Car free Versions only, so no cutouts for this one. The basements stay basically the same, so you can just use the normal variants here.]

Those come come as

modern and abandoned versions

"cinematic" (with blurred backgrounds) and "clean" (without blurred backgrounds) versions

most with variants with and without cars

the complete one: 9 level in total (basement, ground floor, upper floors & roofs), cutouts come with different level heights (depending on the building sizes XD)

300 & 100ppi JPG files

100ppi webp files and transparent overlays

(I am discontinuing variants with grids since it's bloating everything up pretty much, so these are all gridless)

+Floorplan Handouts as "Green-Screen" and "Blue" Variants for the Complete map and the Map cutouts for all level and both as annotated and empty variants.

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Over 60 individual Assets in different variations - over 1750 in total.Each of these come as

100ppi PNG files

300ppi PNG files

& Dungeondraft Asset pack:

[pink = colorable]+some premade roofs that where a bit too big for the overview.The pack includes all assets as Dungeondraft objects and additional Dungeondraft specific content - such as paths, colorable assets and more.

You can see a bit how the modular roofs work in the Sneak Peek Post of this pack.

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 The "City Center" Foundry VTT Map pack:

The complete Version of the City Center as Foundry Map module -including:

pre-configured walls, doors and windows

door sounds

regions for weather suppression

the gridless variants of all maps as 100ppi webp files

overlay versions right in the module folder for more freedom in your personal setup

car free versions right in the module folder for more freedom in your personal setup

"clean" (unblurred) versions right in the module folder for more freedom in your personal setup

The other floorplan versions right in the module folder for more freedom in your personal setup

Patrons, you can find the PDF with the description and download link in the "#0_FoundryVTT_Map_modules" Folder

The "City Center" Prefabs & Rooms:

16 individual Prefabs, over 175 prefabs with over 350 in total as they all come as "modern" and "dirty" version.

The included Prefab main types are the following:benches (with plants) - (office) counter - DJ Turntable - Food Trucks - Office Tables - Pillar - Lot's of Roof Equipment - 4 different table with seating combinations - trash

Here are some examples:

[red = colorable]+11 individual Room types, 94 rooms and 188 in total as they all come as "modern" and "dirty" versions.

The included Room types are the following:Hotel Rooms - Changing rooms - Bank Counter - Kitchen - Break Rooms - Living Rooms - Locker Room - Maintenance - Offices - Shop - Storage Here are some examples:

Each of the prefabs and rooms come as 100ppi & 300ppi PNG filesAlso all Prefabs & rooms are integrated with all the Assets and things from the creative GMs in the Dungeondraft [Thorough GMs] file - so you have all content neatly in one place.Also thorough GMs get the Dungeondraft files for the maps - so you can change it as you may need. 

Also new: The Start of a new Pack that will grow over time:Premade Buildings (Prefabs)

When I asked what more Prefabs you would consider great to have quite a few of you said that it would come in handy to have access to pre-made buildings that could easily be added into your maps as "side buildings" to make the surroundings feel more alive.With this pack I am starting adding the buildings I made for my maps as prefabs so you can use them for just that. Right now it has the buildings from the "City Center" included, but I plan on integrating Buildings from former packs as well and will add to the pack with new maps and buildings.

They are cut at the walls (much like the Rooms), so you have better options to mix and match as it best fits your setup.

Those are shared as:

The "Premade Buildings" Dungeondraft Pack

300 ppi PNGs

100ppi PNGS

Thorough GMs: You can now find the Folder "Premade Buildings" in the "#0_Other" Folder

Since this is a new feature, I would of course love to hear your feedback about it: Is it useful for you? Does everything work out alright? And so on. I also hope that it will be a great way to make your cities feel more alive even if you might just use the roofs to make a city center scene from above.

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______________________________Thank you for your interest in a day at!

You can find all free content that has been created so far on the a day at cloud!  If you like my content you are welcome to consider becoming a Patron! All these wonderful people help me put these visions out here - I´ll be glad if you decide to become one of them!.As always:If you have troubles, suggestions or just want to be up to date - you are always welcome on the a day at Discord Server!  Or you can DM me here, on Discord or via mail: [email protected] . Greetings from Ana!

a day at PATREON 3 favs
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FILES19 files
POSTEDOct 22, 2025
ARCHIVEDOct 22, 2025