SNEAK PEEK: a day at the cyberpunk-y streets - Part 4: The Chase [& EA Dungeondraft Asset Pack Update for Creative & Thorough GMs]
Heya all!
With the 4th and final part of the "Cyberpunk-y streets" content pack series this one will revolve about a chase through the city.
After some helpful discussions on the a day at Discord server and a couple of discarded concepts, I unfortunately had to admit that a car chase would require a very, very large map to actually be exciting - something that would ultimately be pretty difficult to pull off. I could have made a looping road, but I didn’t find that very exciting tbh XD. In the end, the idea came up that the chase (whether by car or on foot) through the city would simply have different checkpoints where special obstacles await the players... And that’s what I’ll be recreating with the maps now. There will be 4 (up to 5, depending on how quickly the maps come together) different maps representing different areas of the city.
But before I show you the map sketches for that, I want to first show you what assets have been added to the Dungeondraft Pack for the fourth part for creative & thorough GMs:
Here is a showcase of a few of the Assets that got added to the Dungeondraft pack:
Added over 60 new unique assets and over 2000 Assets in total ...
(Lot's of new Machine Parts XD)Creative & Thorough GMs: The Dungeondraft Pack on your cloud in the "#31_Cyberpunk-y_Streets" > "4_Dungeondraft" Folder has been updated, so if you want to use the new Assets you can just download and replace it.(Since this is the final Part of this content pack this will probably be the last update for the creative GM Dungeondraft Pack (if I don't run into faulty things). The Thororogh GMs will get another update with the Prefabs and Rooms with the final publication. Nonetheless: You can still start creating maps right away, as I’ll be adding content without breaking compatibility (well, doing my best not to XD))
As always please let me know if you encounter problems or faulty things!
Map concepts - The Chase:
The idea is that throughout your chase (either on foot or with cars - or changing) you encounter different challenges throughout your way through the city. While the chase itself wouldn't use a map, these obstacles would however be represented by maps that are located throughout the city.
All maps have a grid size of 48x27 so far and will mainly focus on the streets & rooftop views.
Map 1: The Construction Site
Map 2: The Garage
Map 3: The Slums
Map 4: The Bridge
I hope I've been able to give you a brief overview of what's to come!
I am getting started with the maps on monday and hope I can share the complete content pack with you around june 24th!
If you have any questions, ideas or suggestions, you are welcome to let me know.
Write it in the comments, send me a DM or bring it to the Discord Server :)
I wish you all a wonderful Friday and upcoming Weekend!Greetings from Ana