Hey all!
Short update this week as I'm navigating the transition between production phases, which is always a bit awkward.
I'm wrapping up artwork production as the major pieces are done, only smaller illustrations and overall polish before asset export remain to be done. That means I'm prepping up to move on to scripting & coding, which should be the final production phase before release.
Regarding the code workload, I'm still cooking some light new gameplay mechanics that will be implemented at some point, I will shed some light on that in later blogposts.
These last few weeks have been a bit crazy schedule-wise with the IRL stuff I have to deal with (mostly wedding prep!) but we're still on board for a release in a few weeks, followed by another one hopefully less than two months later.
Here are some updated progress charts:
I'm still leaving small buffers for artwork & writing for the usual finishing touches/polish/small reworks on the stuff that came out during production phase.
Now earlier I show a sneak peek of the upcoming new (& redesigned) character that will join our main cast in some story lines, and I think it's time for you guys to have a proper look at her (in a more casual context too!). Here's a new teaser:
I'm still refining things but I'm experimenting a bit with a new portrait style with slightly different lineart & shading techniques, as well as simple backgrounds such as this one. I do think that it comes out pretty decently, so I hope you'll like it!
Thank you as always for the support, be sure to check out the content poll, now bear with me, stay tuned and have a great one!