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Sylvaris Update – Huge Improvements Incoming!

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I've been working hard behind the scenes to level up caves, oceans, structures, and overall world quality. Here’s a list of what’s new and improved:

Ocean Features

  • Added custom ocean ruins with suspicious sand and ruined portals to warm oceans

  • Improved the existing cold ocean ruins and added suspicious gravel to them

  • Created masks for ocean ruins... ruins now spawn more naturally, with better placement and even clusters, forming underwater “ruin cities”

  • Corals now spawns in large clusters instead of being randomly scattered everywhere in warm oceans

  • Removed sea pickles from all oceans except coral reefs (so oceans no longer glow weirdly in random spots)

  • Added ocean monuments (forgot those on release lol)

Cave Systems & Underground

  • Big upgrades to cheese caves, lava caves, lush caves, and dripstone caves

  • Smaller improvements to amethyst caves

  • I will soon be testing new water caves and normal cave entrances under oceans for more underwater exploration

  • Improved cave masks.. caves are now less messy, better shaped, and more fun to explore

  • Iron and diamond clusters now spawn more often near caves for easier and more rewarding mining

Biomes & Structures

  • Added fossils to volcano, desert, and red desert biomes

  • Fixed a bug where plains zombie villages had taiga zombie village houses mixed in

  • Improved structure masks across the entire map... this gives me better control over where and how structures spawn, similar to the new ocean ruin logic

Workflow & Stability

  • Improved my World Machine workflow.. this means a more stable and clean map overall

  • Tons of fixes and optimization work to make my maps feel better and less boring.

These changes bring more and more fun across the entire world. Can’t wait for you to try it all out.

Note: These changes will also be included in future maps, of course!

If you’ve got ideas — big or small — feel free to drop them. I’m always listening.

Zetry PATREON 5 favs
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POSTEDJun 23, 2025
ARCHIVEDJun 10, 2026