Runtime: OpenXR
Store: potentially any
Capabilities:
full 6dof head tracking
head aim
HUD scale
TAA disabled
Important Settings (My Documents\Assassin's Creed Mirage\ACMirage.ini):
WindowMaximised=0
RefreshRate=0
WindowMode=0
VSyncMode=0
MaxFPS=0
HDREnabled=0
Freesync2Enabled=0
UpsampleType=0
MotionBlur=0
DOF=0
Or in game: Windowed Mode, Vsync Off, frame cap off, FSR off, HDR off, MotionBlur off, Depth Of field off.
Known limitations:
dialogs are stereo but in letterbox
distant fields like clouds could be flickering as fov ingame is greatly lower than VR
water only shown where character looking, not HMD, so looking around could uncover missing water