From this projects inception the idea has been for the sex sim and other aspects to feel more cinematic. Hence all the camera angles and other things. To have something dynamic but still just easily watchable and enjoyable.
For a long time, gropes have been planned to play into that mentality by instead of having floating hands and clickable areas, the male avatar would instead physically do the gropes and such.
But this has posed some complexities, it adds and animation and tech burden more than I think is reasonable ESPECIALLY now.
As such I I'm thinking of scrapping the idea to instead have physically clickable zones, where either Naomi will react or a floating hand might appear. Not sure yet.
I want to know how you guys see this? If done this way, I can implement gropes, and literally just be done with it. I don't need to do a bunch of extra work per position just to add gropes to it. The system can just work everywhere and i can put more effort into other aspects.
This would also mean you can grope more parts and have Naomi react to that. So like I don't need to consider if a head pat is viable for a position, or if any other part makes sense for the position, as long as it's clickable it can work if I want it to.
The current system isn't too bad, but if I'm forced to do things even more alone for the foreseeable future it might just need to be shelved. Then in the future likely when Unity adds their new animation system I can investigate this feature again.
Holds on the other hand (which are intended to be position modified) MAY stay since these probably don't need additional animations exactly, but we'll see it depends.
So, what do you think? Feel free to comment as well on this.
~sacb0y