Before I start off the first devlog of Venus Derby, I'd like to express my gratitude to every one of you! Your support has been invaluable to making these, and I hope you'll enjoy them as much as I did making them!
I've been hard at work since the Venus Derby's initial reveal, and so much stuff had been done since! Here's what's new in the game:
Stomachs with Dynamic Deformation Animations
This feature animates character's every stomach that has a prey in it. The scale, speed and intensity of the animation is directly tied to the prey's health, size and other stats. It'll show extended bumps and stretching over the stomach.
Gacha Animation Sequence
I've cooked up a simple animation for the Gacha in the game, and I should clarify that the gacha is implemented as a mechanic only and the game will not have IAPs (In App Purchases).
As always, Thanks for your continued support in Vorecade & Venus Derby!
The character shown in the Stomach Animation preview is drawn by Cyrk, developer of Vessel Tactics, check them out here: https://www.patreon.com/c/MeshiSoftworks/
The character shown in the Gacha Animation preview is drawn by BluRed.
I'd like to add that the stuff shown here is still WIP and may change before the first Demo.