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Start of the second stage of closed Alpha testing!

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Start of the second stage of closed Alpha testing!
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Dear friends!

Thanks to everyone who has stayed with us since the start of the first stage of testing, provided all possible assistance and followed the further development of the project. Thanks to you, the development of the game is proceeding at a confident and stable pace in accordance with the development schedule.

We have reached a new stage of development - the integration of multiplayer.

This is an important and more complex, in a technical sense, testing stage. Most of the functionality of the game available in the previous test was limited in order to focus all attention on the network part and not be distracted by anything else.

Also, two new Mig-17 and F-86 aircraft were added to the game to diversify the gameplay a little.

Participation in the testing.

Anyone can take part in the testing. To do this, you need to fill out the test participant form. Depending on the number of participants, we may have to add players in groups, controlling the workload of the test server.

The start of testing is planned for the end of September - beginning of October. Subscribe / join the Discord community and wait for announcements.

Testing goals.

- checking the stability and correctness of the network solution;

- collecting information about the game performance;

- general feelings of playing online;

Testing reports.

You can send information about your gaming experience using the Google Play or Test Flight platform, or in the corresponding channel of our community in Discord, where you can also find like-minded people with whom you can cooperate and conduct joint battles.

CHANGES IN THE GAME

Features

High-altitude clouds

Cumulus clouds

Adding Multiplayer

Tracking screen for another player (menu)

Game Settings

The addition of the mig-17

Appendix F-86

The Conquest of Superiority mode

Piloting mechanics "Collision avoidance of target"

Piloting mechanics "Collision avoidance of ground"

Improvements

Optimization of graphics

Complete reworking of the training mission (simplification)

Improved synchronization of aircraft positions

Revision of the F86 and Mig17 graphics

Switching cameras does not work correctly (gyro noise)

Refinement of controls

Aircraft optimization

Transfer of training to a network model

When the target exits the attack range, calculate the lead point based on the maximum attack distance

Reduce the distance gap in the training mission to 600 meters

Relative positioning of mission target messages

Smooth disabling of gameplay sounds when changing the scene

Collision avoidance is tied to the pilot's reaction

Add reaction time to AltitudeCrashAvoiding

Fixes

The name of the cannon is not displayed correctly

Disabling the gun when the control automation is disabled

Afterburner activation at the start of the game

The loading screen disappears when switching from the gameplay to the hangar

Scrollbar in Notification, the height is less than the text viewport

The hangar exit button does not work on the observation screen

Error when processing unknown damage

When the scene is reloaded, the pool is not released

Switching the aircraft sound and interface when transferring control

Duplicating an asset when loading an AudioMixer channel

The calculation of the lead in linear motion does not work correctly

Correction of explosion sounds

The background sound of the hangar does not turn on

The sound of hits and destruction is played for the tracked equipment

Aiming adjustment does not work

The hangar exit button, if you lose, does not drown out the sound of the aircraft

The plane jerks at the beginning of training

The default graphics settings are not set

The sounds of hitting, destroying and helping are not always played

FreakGames PATREON 4 favs
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POSTEDSep 15, 2022
ARCHIVEDJun 10, 2026