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Genesis v1.01 Released — Conflict Scanner, Auto-Regen, Smart Attire Fixes & Massive UX Improvements

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Genesis v1.01 Released — Conflict Scanner, Auto-Regen, Smart Attire Fixes & Massive UX Improvements
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DESCRIPTION

After the initial release of Genesis, the community reported a few issues that needed immediate attention. Over the past weeks I’ve been working every day refining systems, fixing bugs, improving stability, and adding major quality-of-life features that Genesis honestly needed from day one.

One of the biggest additions in v1.01 is the new Conflict Scanner and redesigned install pipeline, helping prevent mod conflicts, crashes, and broken installs while making the entire workflow much cleaner and easier to manage. Genesis now installs and manages most mods directly through the standard WWE 2K19 directories, removing a lot of the confusion and file shuffling from older workflows.

This is by far the smoothest, cleanest, and most stable version of Genesis yet.

Thank you to everyone reporting bugs, testing features, and supporting the project. More major updates are already in development. Here's the changes and features added.

Mod Conflict Manager additions 

New Conflict Scanner dialog for detecting overlapping mod files across mod folders

Install pipeline overhaul.

Mods can now be installed directly without manual file shuffling. Most mods now live in the default WWE 2K19 directory (pac/, pac/root/, etc.).  No more reliance on mods/Genesis/ as a workspace

GFX, strings, and other asset types load and install to and from the standard game directories 

mods/Genesis/pac/ workspace is auto-cleaned up to avoid priority conflicts

Auto-regen after mod install

chunk0.def regenerates automatically after a mod install completes  no manual step

Mods page redesigned

New layout for the Mods tab with cleaner cards/sections

Configurable string PAC path

Settings → string PAC path lets you point at any string_win.pac location (SuperString or custom)

Roster / Pofo / Moveset

Gender selection in Pofo and Moveset editors

Smart attire-index collapse on import (covered earlier — fixes invisible-attire bug)

Auto-write default ATTIRE 1–ATTIRE 10 strings to string_win.pac (covered earlier — no more blank attire names in-game)

Delete Attire Slot context menu (covered earlier — right-click → removes PACs, renders, misc01 entry; clears full COS slot when attire count hits 0)

Critical Bug Fixes

Team Editor now reads from live game memory when the game is running (fixed SlotOrigin import bug)

misc01 hard 100-record cap enforced — no more silent table expansion / SHDC desync

UI / UX - Bottom-right toast notification system

Replaces blocking modal popups across Genesis (import success, regen complete, settings saved, batch exports, attire rename, etc.)

Missing-entrance special case: red border + inline warning on the entrance drop zone + yellow toast

Render-Per-Attire cycling in DetailsPanel (◀ Attire Name ▶ with active row highligh

Inject CH dialog polish

Removed unused "+ Add Slot" + "View Attire Names" widgets

Added chXXXX2 / chXXXX4 filename hints above drop zones

Fixed dropdown search-after-browse focus race

Diagnostics

genesis_debug.log written next to the exe with breadcrumbs at every major import / post-callback / render/collapse step. Helpful for diagnosing user-reported issues remotely

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POSTEDMay 16, 2026
ARCHIVEDMay 16, 2026