Genesis v1.01 Released — Conflict Scanner, Auto-Regen, Smart Attire Fixes & Massive UX Improvements
After the initial release of Genesis, the community reported a few issues that needed immediate attention. Over the past weeks I’ve been working every day refining systems, fixing bugs, improving stability, and adding major quality-of-life features that Genesis honestly needed from day one.
One of the biggest additions in v1.01 is the new Conflict Scanner and redesigned install pipeline, helping prevent mod conflicts, crashes, and broken installs while making the entire workflow much cleaner and easier to manage. Genesis now installs and manages most mods directly through the standard WWE 2K19 directories, removing a lot of the confusion and file shuffling from older workflows.
This is by far the smoothest, cleanest, and most stable version of Genesis yet.
Thank you to everyone reporting bugs, testing features, and supporting the project. More major updates are already in development. Here's the changes and features added.
Mod Conflict Manager additions
New Conflict Scanner dialog for detecting overlapping mod files across mod folders
Install pipeline overhaul.
Mods can now be installed directly without manual file shuffling. Most mods now live in the default WWE 2K19 directory (pac/, pac/root/, etc.). No more reliance on mods/Genesis/ as a workspace
GFX, strings, and other asset types load and install to and from the standard game directories
mods/Genesis/pac/ workspace is auto-cleaned up to avoid priority conflicts
Auto-regen after mod install
chunk0.def regenerates automatically after a mod install completes no manual step
Mods page redesigned
New layout for the Mods tab with cleaner cards/sections
Configurable string PAC path
Settings → string PAC path lets you point at any string_win.pac location (SuperString or custom)
Roster / Pofo / Moveset
Gender selection in Pofo and Moveset editors
Smart attire-index collapse on import (covered earlier — fixes invisible-attire bug)
Auto-write default ATTIRE 1–ATTIRE 10 strings to string_win.pac (covered earlier — no more blank attire names in-game)
Delete Attire Slot context menu (covered earlier — right-click → removes PACs, renders, misc01 entry; clears full COS slot when attire count hits 0)
Critical Bug Fixes
Team Editor now reads from live game memory when the game is running (fixed SlotOrigin import bug)
misc01 hard 100-record cap enforced — no more silent table expansion / SHDC desync
UI / UX - Bottom-right toast notification system
Replaces blocking modal popups across Genesis (import success, regen complete, settings saved, batch exports, attire rename, etc.)
Missing-entrance special case: red border + inline warning on the entrance drop zone + yellow toast
Render-Per-Attire cycling in DetailsPanel (◀ Attire Name ▶ with active row highligh
Inject CH dialog polish
Removed unused "+ Add Slot" + "View Attire Names" widgets
Added chXXXX2 / chXXXX4 filename hints above drop zones
Fixed dropdown search-after-browse focus race
Diagnostics
genesis_debug.log written next to the exe with breadcrumbs at every major import / post-callback / render/collapse step. Helpful for diagnosing user-reported issues remotely