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Anduo Report June 23rd, 2026

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Anduo Report June 23rd, 2026
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Behold, what labours we have wrought!

Cleanse thyselves with news from the creators. This week the heavens hath bestowed upon us their sacred appendages.

less:

less had the idea of engels, so they made a concept design for it:

Starting concepts for the Engels of Erokin.Playing with concepts of being lewd with seems fun.If Dala ever gets to encounter them as an enemy, we can have their whole stick be like soul-stealing, then having sex with Dala's "spirit"

I will be expanding more on the one with the magic armored arms cause that looks really cool to me :>The whole motif I have for them are:Black straps with runes;Eyes/head with the straps;Asymmetric overall design;Stars and chain.

PMPerfect:

Hello there, gamers!For this update, we are making a whole level playable, along with polishing a certain area afterwards. Logic for most of the level is already in place, crude, but working. Now you can play up to the fourth Altars (we're gonna have 5 of those, with the 5th being in the boss area) I came up with the idea that I want each altar area to be focused on a different combat: Beast - more wide open with pillars blocking the pathway;Next one - narrow pathway with some low hiding spots on the way to make it more challenging and fun to fight against long-range enemies; And last one before Cathedral - previous final area - open area with verticality, want it to be most challenging to fight.This is how it started:

This is how it's going:

I have a couple key elements, inspirations after Bear's Nun implemetation: -Narrow dungeon-like location;-A lot of Tentacles and slime; -Dim light; -Clear focal point on the altar with opening over it. Gameplay wise it might be too dark tho, so might change it later on. Any feedback is welcome!Also already implemented the pathway that will opens up after altar destruction:

And a rough demo of 2nd altar destruction with new pathway leading to 3rd Altar:

Also had an idea that now you can see the 3rd altar behind the fence from the location of the first one:

JuggerDown:

Last week, we showed you the Beast x Alda scene. Jugger improved it by making the Beast go 2x faster:

Then he added some ass jiggle to show even more impact:

Luna gave some feedback: have a little bit of wiggle on Alda's head to make it more organic and soft, and make her smile less, having her with her mouth open instead:

He started working on the cumming animation:

And this is what he has so far:

PacKing:

PacKing received some insight from Jugger and redid the statue:

PMPerfect gave some feedback and asked him to make the outer dress reach the wrists:

PMPerfect gave some more feedback: have the upper piece around the boobas, slightly thinner cloth on the head and make the back piece a bit more loose:

He added all the feedback and then got the low, Uved and bake done. He also added some texture to it to see the render in Blender before checking in Unreal. He still has to add the slime for the inside of the wings and then it will be done!

Loud_Luna:

Last report, we showed you Alda stuck in the tentacle trap, but we never showed you the ending animation, as we didn't have it. Now we do, and here is what it looks like:

The only thing missing was the magic circle where the tentacles come from. He presented 3 options:

We ended up going with the last option!Then he started working on the next animation. This is the base concept for it:

This is the beginning of the animation:

Another angle:

Next step:

Starting to get intense:

Aaaand next position:

Bearcore:

Bear has added a new mob to the game: a nun with tentacles coming out of her body! She already has her own move set and can fight Alda:

Thank you for attending the vigil, it would not be the same without thy presence.

Erokin PATREON 159 favs
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FILES39 files
POSTEDJun 23, 2026
ARCHIVEDJun 23, 2026