Cleanse thyselves with news from the creators. This week the heavens hath bestowed upon us their sacred appendages.
Behold, what labours we have wrought!
PMPerfect:Hello there, gamers!For this update, we are making a whole level playable, along with polishing a certain area afterwards. Logic for most of the level is already in place, crude, but working. Now you can play up to the fourth Altar (we're gonna have 5 of those, with the 5th being in the boss area) I came up with the idea that I want each altar area to be focused on a different combat: Beast - more wide open with pillars blocking the pathway;Next one - narrow pathway with some low hiding spots on the way to make it more challenging and fun to fight against long-range enemies; And last one before Cathedral - previous final area - open area with verticality, want it to be most challenging to fight.This is how it started:
This is how it's going:
PacKing:PacKing received some insight from Jugger and redid the statue: