Hello, everyone! Here's another big batch of minor requests and improvements. (No video this time because I have a prior engagement tonight and I've run out of time.) I think this covers most of the stuff you all suggested in the last post, but I couldn't quite get to everything. Some additions that seemed minor at first ended up being a big undertaking, so I had to kick a few more things down the road to keep this update manageable. There's a lot here so I'll just go ahead and list everything:-VHS screen effects should no longer retrigger if you modified the toggle in the camera settings menu.
-Other Snackrooms screen effects (noise, chromatic aberration etc.) can be turned off with the Environmental Post Process toggle also in the camera menu.
-I doubled the amount of save slots. (now 20)
-There is a Smooth Berry option in the blueberry menu. (due to technical limitations, it will only affect the next blueberry transformation. I cannot modify this in real-time.)
-You can now swap each NPC's gender in the NPC menu and turn NPC's off entirely.
-You can now turn off the growth pulse effect in the Body Shapes menu. (I moved the rolling body firmness slider to this menu as well)
-There is now proper collision on poolroom slides, buffet sneeze guards, and the truck in the research facility.
-There is a burp/fart force toggle in the Inflation Menu if you'd rather not have the character be propelled by gas.
-I added a Green Screen level you can find on page 3 of the level select screen. You can also change the green screen color in the Camera Settings menu.
-The orbit cam can now look beneath the character while they are using an inflated body type.
-You can turn off dynamic water in the Graphics Settings, which may improve performance.
-You can turn off real mirrors in the graphics settings, which may improve performance on levels with mirrors.
-I added FSR Upscale options to the graphics settings, which may improve performance by rendering at a lower resolution then upscaling it.
-You can no longer grab and place balloons from the inflation menu by dragging with right-click. (This was a bug and never intended)
-You can override and select the character's mood in the Customize Face menu. (I will add more moods later)
-Fixed a bug where multiple versions of the character's mouth would display at once when switching animation states.
-Fixed a bug where you could trigger the next weight class before the bar was full, causing the weight class menu to become de-synced with the character's actual weight.
-The Status Effects menu has been overhauled to include more options. Use the tabs on the left to access different categories.
-Added a fart opacity option.
-Added manual triggers for farting, burping and hiccuping by pressing the G, B and H keys respectively. (The Hide UI hotkey has been moved from the H key to the U key)
-Sweat fumes can now be turned off in the Status Effects menu and sweat drops should no longer emit from the head if sweat is overridden to zero.
-Breath particle effects can now be turned off and the male breathing sound effects have been modified to sound less metallic.
-Belly bloat and redness sliders have been added to the Status Effects menu in the Slob tab.
-A Sound options tab has been added to the Status Effects menu, allowing you to control the volume of many individual sound effects to your liking.
-Added sound effects whenever the character grows fatter, which will deepen in pitch as they grow. (Their volume can also be adjusted in the Sound options tab of the Status Effects menu)
-The POV camera is now less bouncy and more stabilized. It can also look further behind the character at smaller sizes. (This might look a bit strange in mirrors sometimes, but I can't do anything to correct this)
-The hazmat NPC with the camera now has dialogue and hazmat NPC's should be less likely to get stuck spinning in circles.
-Keyboard inputs are now bound to the physical location of keys rather than their key codes so keyboard formats like AZERTY should now work by default.
-The interaction menu can be opened with X as well as Q for those who have issues with their Q key.
-The interaction menu will no longer be invisible while the rest of the UI is hidden.
-You can now walk while burping/hiccuping at smaller sizes.
-You can now make tighter turns while moving at smaller sizes.
-The blob belly shape now morphs to look a bit rounder when rolling over.
I think that's everything for now. I wanted to include a sandbox option for the Snackrooms scenario, but it still needs a lot of work. I am also working on a diagetic way to enable the sandbox mode that I think you'll enjoy once it's done.Next I'll be working on a big cosmetics update that will add a lot more character customization options. Feel free to chime in with ideas for that and I'll try to add what I can. This will be a big overhaul to the whole system so the next update might take longer than usual. There will most likely be a WIP post sometime between now and then. In the meantime I hope you enjoy!
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