This patch focuses on rethinking mini-games, fixing bugs in data saving, UI, and overall stability. New mechanics, balance, animations, and effects have been added. Outdated elements have been removed for optimization. Updates mainly affect the game loop, progress, and visuals.
Massage
This is a "massage simulator" mini-game. Your goal is to bring the succubus's pleasure to 100% without letting discomfort reach 100%. Pleasure grows from massaging zones on the Mistress's body, but discomfort increases alongside it. For each successful massage completion, new poses and animations will unlock, and with each new level - an increase in the bonus for the isometric game (up to x6.0 pleasure multiplier).
UI:
· Bars on the left side: pink - pleasure (the one on the right), blue - discomfort (the one on the left).
· Level: current level.
· Pose buttons at the bottom: 6 body position variants that unlock as you progress through levels.
· Eye-shaped button: toggle to show/hide massage zones (recommended to enable for convenience at first).
· Lock-shaped button: freezes progress (pause, but auto-massage stops).
· Pause button: if you want to exit the mini-game for some reason, this is where.
· After the game ends: result with rank (A/B/C/D), bonuses, and progress to the next level.
How to play?
Start:
· Choose a pose (buttons at the bottom). Only the first one is available at the start.
· Hover the mouse over a body part's massage zone.
· Left-click - the zone activates.
· Left hand - zones on the left (relative to the succubus's position), right - on the right.
· Maximum 2 zones at once, and they can't be the same (it'd be weird if Marcus grew two left hands, right?).
· Move the mouse (or finger on smartphone) around the circular zone; quality depends on smoothness of movements (you can't just rub the screen like a maniac).
· Pose fatigue builds up over time, reducing the pleasure bar fill speed. Switch zones occasionally so you don't get bored!
· Keep in mind that both pleasure and discomfort bars constantly drain.
Auto-massage:
· Hold the mouse (or finger) in the zone for about 1 second - automatic massage activates.
· Lasts 6s and resets pose fatigue.
· Perfect for boosting multipliers, but watch the discomfort fill bar!
· During auto-massage, you can use the second hand (not what you're thinking), which allows for very fast filling of the left-side bars.
· If things heat up and discomfort fills too fast - just click the hand doing auto-massage, and it stops immediately.
Game end:
· Victory: pleasure reaches 100% - rank based on achieved discomfort percentage (A: <60%, B: <75%, C: <90%).
· The discomfort bar has zones you better not reach, visually shown in red, orange, and yellow, but if it happens - no big deal, just relax.
· Defeat: discomfort fills to 100%.
· Level bonuses increase passively after unlocking each new level, the higher the level - the bigger the multipliers!
Domination
Rhythm game in "fishing" style. Your goal is to fill the suppression bar (pink) to 100% without letting stamina (blue) drop to 0%. Left-click (or tap with finger) at the right moment: hits in yellow, green, and blue zones boost Marcus's suppression and increase combo. Misses/red zones - increase Marcus's fatigue, so be careful! For each successful domination completion, new poses and animations unlock, and with each new level- an increase in the bonus for the isometric game (up to x6.0 disgust multiplier).
UI:
· Bars on the left side: pink - suppression (the one on the right), blue - stamina (the one on the left).
· Level: current level.
· Combo: streak of consecutive hits in yellow, green, and blue zones.
· After the game ends: result with rank (A/B/C/D), bonuses, and progress to the next level.
· Pause button: if you want to exit the mini-game for some reason, this is where.
How to play?
Start:
· The game starts automatically, no actions needed to launch main mechanics.
· Just left-click (or finger on smartphone) when the arrow reaches a yellow, green, or blue zone.
· Blue zone - perfect hit, green and yellow - good, miss - hero's stamina drops.
· Try to avoid the red zone, it drops stamina a lot (you don't want Marcus to tire out early, do you?).
· After each hit in a zone (except miss), their positions change randomly.
· Combo count speeds up suppression bar fill a ton.
· Over time, arrow speed increases, which can be a pro or con.
Animation features:
· Succubus animation directly depends on your actions. Hits in right zones make her react accordingly, and every time the suppression bar fills enough - her emotions change!
· Pose and succubus looseness animations unlock as you progress through levels.
· Loss animations also depend on current level, they're all different.
Game end:
· Victory: suppression reaches 100% - rank based on achieved combo count (A: >60%, B: >75%, C: >90%).
· The stamina bar has zones you better not reach, visually shown in red, orange, and yellow, but if it happens - no big deal, just relax.
· Defeat: stamina drops to 0%.
· Level bonuses increase passively after unlocking each new level, the higher the level - the bigger the multipliers!
Tips for passing the games:
· The main and only tip - enjoy the game and don't rush, no need to click-spam it. The games are very meditative and don't require fast decisions.
Runner Mini Game:
· Added animation during jump.
· Added animation on collision, now visually shows coin loss.
· Added animation for flying object hits.
· Fixed Virgil's movement on pause.
· Fixed biome spawning.
· Fixed end-game UI, now it hides.
· Fixed camera movement at low FPS.
Isometric:
· Added new "satiation" mechanic - if you stay in the same pose too long, it starts giving fewer points; to reduce it, just switch to another pose.
· Tooltip for "satiation" variable.
· Added gradient in isometric rooms and bedroom silhouette change.
· Changed bonus display in hard mode.
· Changed Vincent's animation in the throne room.
· Added notification sounds.
· Added notification for unlocking new isometric pose in the garden.
· Changed arrow logic for room indicators.
General:
· Added 2 NSFW scenes to the gallery.
· Changed animations for Virgil and Mira scene.
· Fixed sudden crash bug on Android.
· Hid windowed mode on Android.
· Optimized camera movement in isometric rooms.
· Fixed mechanic for transitioning between isometric rooms.
We’re continuously improving and appreciate your feedback! Your support makes the game better!
We worked hard and would love if you left a star on itch.io - it helps a lot!
Free Versions: Windows and Android 0.3.5.3 - 0.3.0.3
New Version for Patrons: 0.3.7.0
Android and Cheat Version: 0.3.7.0