In this version of the game, you will literally see the consequences of Marcus losing his mind. In a sense, this is a turning point in the story, after which all the key characters will be connected to each other...
However, this release is not only about the story. We have done a lot of work on the interface, the runner, the Android version, the transition to a new engine version, animations, the tutorial, and much more. In terms of changed code, this is a colossal amount of work! Some of this work may not always be immediately noticeable, but it is exactly what should make the game more stable and more enjoyable for you.
Changelog:
Added 3 new story.
Added a new isometric pose.
The runner has received many new mechanics and content.
The runner has been almost completely redrawn, from the flora to the variety of Virgil himself.
A run difficulty selection has appeared on the runner map, which will naturally provide higher earnings if you complete it successfully.
Code has been written for implementing new bosses. All that remains is to draw them and add their animations to the game.
New rewards and events have appeared inside the runner: coins, wallets, and rare relics that bring additional income.
The Mad Inventor’s shop has received new sets of upgrades for the runner. They improve the exoskeleton and also increase the reward for completing runs. You can read more about them in the game itself.
Hats? Hats! Hats have appeared, improving various aspects of Virgil. You can obtain them by defeating bosses. Currently, 2 hats are available.
All animations in the runner have been improved! The starting countdown, pickup animations, and more are now more polished and smooth. Particles have been added for collisions with obstacles and projectiles, and the game over screen now looks more detailed.
Added starting images for mini-games.
Improved visual effects for the interface. You may notice this in the lingering particles, as well as many dynamic effects.
Screenshots have been made for every article in the tutorial tab.
New article pages have been added to the tutorial for navigation, the runner, the shop, the glossary, doe documents, as well as for the mini-games "Domination", "Massage", and the main isometric game.
The "Domination" mini-game has received an updated interface. Balance, level progression, combo feedback, and score calculation have also been adjusted.
Added the ability to scroll the interface by holding down the mouse button or a finger.
The project has been migrated to Godot 4.7 . Yes, we are once again trying to move to a stable version of the engine so that you experience fewer crashes.
The Android version now packages the necessary animation data and mobile assets more correctly. The build is now smaller while maintaining image quality.
Fixed issues with black textures and the launch of some animated scenes in the mobile build.
Improved scene loading, interface caching, and the behavior of the main menu/news panel.
Saves have become more resistant to incorrect values of important progress parameters, including coins and enslavement.
As usual, the game is still in alpha, so bugs are possible. If you find a bug, please write in Discord and attach your save file or steps to reproduce it. This helps us fix problems much faster.
In-game tips:
F12 - screenshot (saved to the saves folder)
F10 - toggle between windowed and fullscreen mode.
We worked hard and will be glad if you leave a star on itch.io - it will help a lot!
Free versions for Windows and Android: 0.5.0.0 - 0.4.5.0
New Version for Patrons: 0.5.7.0
Android and Cheat Version: 0.5.7.0