Reporting for lewduty! This week upgrades people, upgrades!
Lenchi:
Lenchi finalized the UI design of the upgrade screen. A lot of information had to be squeezed into this screen, so it took a while for us to be happy with the look and the UX.
Here's a version showing insufficient funds and an already purchased upgrade.
Lenchi also designed the shift completion screen, showing you how much money you've made on your run.Bear already implemented the screen and made super cool animations for it. (You need to know that Lenchi's just as excited about seeing a smooth UX as she is about painting boobas)
Update on Zoey x Rosie x Varen CG:
Money bill from the customer:
JustNox:
Here's a draft proposition for the new bg for the tunnel sequence!
Concepts for generic buildings/megastructures for res district. Its just a drafts, and a haven't numbered them - not considering any specific one yet, its more a test of conception. Will do some 3ds for proper tests and concepts in future!
Update on the tunnel concept.
Tested adding more buildings in the front (from Juno's feedback);
updated central landmark concept (still a WIP, though a more polished version of this could be used as temporal solution until we have more fleshed out landmarks);
adjusted some buildings, overall composition and atmospheric perspective
Ohm_Ena:
Animations on the client stroking (sped up)
Eye switching + blinking
Varen's chibi is ready to be implemented in the game:
Less:
A few new additions to the upcoming trophy list:
Aine Lovia:
Villain scientists completed:
Aine was also experimenting on some possible outfit rewards:
Zanzo:
Bar and xp label align depending on level, so for every level the xp bar will start right at the end of the number (or in the center of the 0) so that you never have that case where you already got XP but can't see anything. And nothing sticks out to the left of the numbers. For that and to have the transparent second outline on the font like Lenchi designed it I needs two custom shaders and a list of alignments and fine tuning x)
Had some shader transparency issues to figure out and a couple of bugs to fix but now everything works fine :)
While recording I saw that it gets too slow if only a few points of perversion xp are gained, but that's just tweaking some numbers
Rokean:
I'm working on a new apartment building interior for the next Cypher quest. Hope y'all are excited to see our Andro friend again!
Juno:
Experimenting with alternate shapes and visuals for the shopping area:
Bearcore:
Bear made collision auto-generation so it would be a bit faster to make rooms as well as their respective collision boxes
Breathing some life into the upper left corner for the city
I added like 13 dialogues for talking to generic npc's
I am also working on a scene where two girls flash. Here's how it looks currently, wip:
7 new dialogues written between Nova and Zoey leading to a new CG:
Varens chibi is now in!
I did clean up the spacing and layout of the semi-transparent gray background bits, fixed the fade-in animation as well as counting animations:
Another dialogue with Nova that does a perversion check:
Vils:
Hey all! Vils here. I've been workin hard on breathing some life into the city and introducing some moment-to-moment gameplay in between the story sequences that I think will be a fun time. Think GTA but (more) sex.
Here's what I'm calling the Playground:
The goal here is to let you do whatever you want whenever you want (within reason) in a world that reacts to you and even rewards you for pushing the envelope and doing risky things without getting caught.
The first example of what you can do is Flashing, a twist and improvement on the original TC's ability to walk around naked.
When you've got enough Perversion, at most points during the game you can just push a button to start flashing either your bottoms or top. While flashing, anyone can detect you. If you're fully detected, Zoey will get embarrassed and Overwhelm, forcing a respawn and losing any accumulated rewards you haven't yet banked by returning to a Charging Station.
While the jacket is on, people won't be able to tell you're flashing from behind. However, you can press the same button again to take your jacket off and run around fully naked for even more risk and reward.
You will be rewarded for doing risky things such as flashing near someone without them knowing, flashing while being seen from behind, and flashing distracted people your front.
Beyond those basic challenges there are also more creative ones. Try taking a flashing selfie near someone or sitting on a bench!
In order to show how close you are to being detected, we now have a much more robust stealth system. This is yet another twist and major improvement on the Curfew stealth gameplay you're all familiar with from TC.
This system is flexible enough to go beyond flashing, and will allow us to build more traditional stealth sequences in restricted areas for the main story.
To support the playground I've also added a new way for dialogues to play. This will display them as subtitles and autoplay them with voice acting without disrupting gameplay!
Here it is shifted to respect buttons at the bottom of the screen like when you're using the phone.
In order to enhance the Playground, I've made it so that NPCs will randomly populate the city. They'll wander around, interact with the world, and even each other.
Here's an example of our lonely Dealer finally getting some customers! Customers can now wander up to him and attempt to purchase some product from him.
Ever wondered how Calliach's concoctions are made? Now NPCs can decide to wander up to her vending machines and show you!
And yes of course, you can take part in the fun too. There's a challenge for masturbating in front of a Calliach machine without getting caught.
And this is just the beginning. This system allows us to go hogwild with tools, interactions, and challenges.
How about putting a dildo down anywhere you want and trying to ride it without getting caught? How about a double-sided one with Sarah in your party?
Vibrators that can make you cum and reveal you if you're not careful.
Full body scanners you have to avoid if you're carrying contraband or wearing a buttplug.
And what about leveling your Perversion enough so that Zoey can survive having just one person see... or more without being Overwhelmed? What if you could have sex or get groped by whoever catches you?
We're planning a rework to how masturbation works to make it more dynamic, tense, and easier to use in general. Imagine being able to masturbate behind someone and squirt without them knowing. Maybe put on a cybercock, jerk off, and cum on their back without being discovered!
Flashing is just the beginning of the Playground, and the sky is the limit here. I hope you're just as excited to play it as I am to make it (and then also play it).