Reporting for lewduty! This week upgrades people, upgrades!
This is a SFW version of the paid report but we hope you enjoy it nevertheless! (The public versions can only contain SFW content due to Patreon guidelines)
⚠️You can find the full version of this report with way more content here:
https://www.patreon.com/AnduoGames/posts/anduo-report-5th-160316153
JustNox:
Here's a draft proposition for the new bg for the tunnel sequence!
Concepts for generic buildings/megastructures for res district. Its just a drafts, and a haven't numbered them - not considering any specific one yet, its more a test of conception. Will do some 3ds for proper tests and concepts in future!
Update on the tunnel concept.
Tested adding more buildings in the front (from Juno's feedback);
updated central landmark concept (still a WIP, though a more polished version of this could be used as temporal solution until we have more fleshed out landmarks);
adjusted some buildings, overall composition and atmospheric perspective
Ohm_Ena:
Varen's chibi is ready to be implemented in the game:
Less:
A few new additions to the upcoming trophy list:
Aine Lovia:
Villain scientists completed:
Zanzo:
Perversion and xp label have been adjusted for potential two-digit perversion levels. I've overdone the finetuning a bit (like always), for example for every level I made sure that the bar starts to fill right at the edge of the last digit so that even 1xp can be seen instantly. For that and to have the transparent second outline on the font like lenchi designed it, I needed two custom shaders and a list of alignments and fine tuning mechanics x)
Had some shader transparency issues to figure out and a couple of bugs to fix but now everything works fine :)
When getting xp, the bar fills much faster than in the clip for level 0, in case you are wondering, I already fixed that.
Rokean:
I'm working on a new apartment building interior for the next Cypher quest. Hope y'all are excited to see our Andro friend again!
Bearcore:
Bear made collision auto-generation so it would be a bit faster to make rooms as well as their respective collision boxes
I added like 13 dialogues for talking to generic npc's
Vils:
I've added a new way for dialogues to play. This will display them as subtitles and autoplay them with voice acting without disrupting gameplay!
Here it is shifted to respect buttons at the bottom of the screen like when you're using the phone.
I've made it so that NPCs will randomly populate the city. They'll wander around, interact with the world, and even each other.
Here's an example of our lonely Dealer finally getting some customers! Customers can now wander up to him and attempt to purchase some product from him.