Reporting for lewduty! This week the bunnies get ready for Summer!
LenChi
Finished up the lines and added base colors to the Rosie titjob CG!
Slimmer face (moved ear + hair strand)
Accentuated the dick fold + shortened pubes
Also started lineart on the photo CG of Zoey >:3 (boobs out version)
Added more of a stomach pouch
WIP with base colours
Annnnnd here's the CG! Just need the blocker.
Blocker added!
JustNox
Nox tested some of the builds from the previous report on the background area of the res district.
He's working on concepts of a possible new subway area, which is located below the res district:
And a test of improved rendering for Juno's buildings, aiming for a more anime style background:
Desva
Desva is reworking the tunnels:
Aine Lovia
Aine made new outfits for Zoey, with a new hairstyle and Zoey's default one:
She also switched the hair styles according to Vils' preferences:
LenChi gave her the idea that the second outfit could be a secretary outfit. Then Aine modified the outfit to better fit her role as a secretary. (shorter coat, different glasses and added ribbon to her hair):
Rokean
Rokean updated the layout of the building and basement where you start Cypher's quest:
Juno
Juno added more life to the revamped residential district concept, to achieve a more "lived in" vibe and more interesting silhouettes and shapes while also pushing the "shopping" aspect of that area more:
He also started overpainting the "window" area of Desva's tunnel section, trying a few variants:
After some deliberation, we ended up deciding to go into this general direction:
He then worked on helping out with some GUI icons: Pocket money for the waitress job and military parts for creating a fake blocker:
Bearcore
Bear started working on the continuation of the main story:
And there's also a new scene with Nova:
On the last report we showed you the shift completion window that LenChi designed and mentioned Bear having implemented and animated it, but didn't show it. This is what it looks like after he animated and implemented the UI:
Vils
Life has been breathed! Vils added NPC generation, so now when you walk around the city, you see multiple NPCs walking around, living their daily lives:
She has also added dialogue expressions!
She's added a feature that the player's sprite gets hidden when an NPC starts detecting you and they're underneath it:
Jaime now has a limb effect that will force you to redress if she begins detecting you:
And now we have an NPC that puts you in 'ChallengeMode' or Xhibition Run as it's called ingame. This gives you a limited time to accomplish challenges for monetary reward. Fuckbuck rewards get turned on for challenge progress during the time limit. They can still be achieved outside of the time limit, but you won't get fuckbucks, only the first time perversion reward. The rest of the system functions just the same outside of challenge mode, but now the challenge UI in the top right won't appear unless you're in challenge mode even though the challenges are completing in the background. Again, no money outside of time limit, only perversion reward for first time complete.