Reporting for lewduty! This week, the summer refreshments come to an end!
Here's what we're working on!
Lenchi
Lenchi started work on two different things: a cutout and a CG! The cutout is for a tongue licking cum off the lips.
This is it with base colors and no cum:
She had three options of cum:
The team decided to go with the last version, so she finished it up with shading and details. Now it looks extra juicy:
She started work on the new CG: Zoey eating out Nova's pussy. This is the sketch:
The lineart:
Shading:
Finished piece:
Here's a mouthful of surprise:
Less
Less brainstormed a couple of concepts and ideas for a master surveillance unit:
Zoey knocks out the enslaved drones and attaches a remote-controlled dildo to them, then triggers a simultaneous climax of the drones that overloads the mastermind, and it shuts down, then reboots. Meanwhile, Cypher or another support talks with them on the radio and provides support.
Since Vils is already implementing a detection system, we can also use that for a possible stealth/espionage mission.
Bear had an idea for the NTR Simulator:
And this is what Less came up with:
"My whole train of thought was that we could play with the synthetic skin, which is usually transparent when off, but when it turns on, a grid-like pattern appears until it becomes skin-like. My initial idea was only face and boobs that can change, but I think I like the idea that the whole torso looks inhuman at first, but it can turn into any face/head/tits afterwards."
JustNox
Nox is working on a concept for the tunnels update. Here's what he has updated:
Concepted some floors and added variation for different rooms (concepts in additional images);
Added wall assets;
Concepted some generic sci-fi crates and barrels, added test assets (concepts in additional images, colors are very WIP and just for test);
Added more pipes and sometimes wires.
He also made quick sketches of the tunnel with and without lighting and mood:
He also updated the walkway to the new size with different background variants. He also prepared a list of the different buildings and assets that can be used:
There was also a small update on tunnel 1.
Updated the lower-left segment according to Desva. More accent to the switch, less accent to the hallway with an uninteractable door;
More thoughts on how to merge Juno's and mine concepts in terms of the floor;
Added some horny gas for atmosphere.
He started working on the lift/storage room and general tunnels 2. For the lift room, he made 2 variants:
Smaller lift with more standard design - which also follows the layout more closely;
A bit larger lift on the wall, with some layout experiments.
The team provided some feedback, and he added it to the concept. This is what he did:
Changed the boxes to have some of them open, added some placeholders for toys to see how it all would work together;
The boxes' colors can be adjusted to the desired corporate colors. For now, I've taken blue+light pink for Toyboy;
There are intentionally some boxes still with the default yellow color, to imply that there are boxes from different corporations. Multiple colors per box planned in the future;
Added hornygas pumps in desired locations;
Tested ground vents and vents FX;
Overall details, polish + quick color/lightning sketch.
He also made a list of assets for this area. This is what he got:
Ohm_ena
Ohm updated the Rosie tit job CG. It has 3 speeds and he also added some finishing (ba-dum-tsss) touches to it. This is the slower pace:
Medium speed:
Faster pace:
Cumming:
Post-nut clarity:
Ohm started working on the covering animation for when Zoey gets caught during flashing:
They also showed what it would look like with her coat. There's a bit of clipping, which makes it kinda impossible to make it work with every piece of clothing:
Ohm rigged the blocker picture we showed on the last report:
Desva
Desva is working on the tunnel sequence. You will now have to hack a crate and put an explosive on the wall to gain access to tunnel 1 (the one Nox is working on).
The sequence now plays with you finding the semi-broken wall and looking for a way to open it. This is how the sequence plays for now:
There are still a couple of things that need tweaking and discussions to be had, but that is the gist of it.
He also had the idea to add a little more action on the rooftop area that leads to one of the tunnels. In that area, there will be a dude who is recording a couple having sex on the other building's rooftop. There, he will block Zoey's path, and you'll have two choices to keep following the story: you can threaten him or reason with him. Reasoning with him will translate into fuckbucks later on, where he can give you the video, and you can sell it.
Aine Lovia
Aine started work on the maintenance/electrician chibis. She made two versions - one with blue pants and another with orange pants. This is what she had:
LenChi liked the orange one better, as it's best in terms of readability. She also mentioned that it'd be good to have the female variant wearing skimpy outfits, so she asked Aine to give her shorts. Aine brought an important aspect: safety. So she had the idea of giving the female chibi a crop top and transparent pants.
These are the finished results for both female and male chibis:
She also started work on the construction worker chibi:
Zanzo
Zanzo is working on the perversion gauge in the in-game context. There are still a few bugs to iron out, but it's mostly working now:
Rokean
Rokean continues to work on Cypher's side quest, where you find her in hiding and help get rid of her tracking chip.Here are some dialogue choices as a little tease:
Here you can check out the beginning of the CG, where you remove the tracking chip:
And further on, when you actually get the chip out using a custom little gadget:
Hope you guys have fun meeting our Andro friend again!
Juno
Juno is still working on the tunnels that Desva is reworking. This is what he has:
LenChi and Desva gave some feedback regarding the holes in the first image. It felt a bit too much, but they thought that having something else make a path would still be good. He also had the idea of gas leaking out of the exits of the conveyor belts, which gets Zoey overwhelmed when pushed inside them. These are the updated versions:
He also made a concept of how to access the tunnels. Instead of being a semi-broken wall, having fused steel beams from a collapse might be a more plausible situation.
Since the nail salon entrance was moved next to the rubble, the rubble could not block it, so he came up with this solution while also playing with the lighting that would hint the player as to where to progress:
Vils and LenChi asked for a different outfit for the NPC who puts you in Challenge Mode for the flashing mini-game. She works for a magazine, so it'd be good to have some kind of uniform. This is the first outfit concept:
Vils and LenChi asked for more covered versions, since this character is fairly reserved about showing her own body off. Lenchi suggested using a mini drone that follows Zoey around, since the attached cameras feel a little too old school. She also asked for it not to be pink, as it's been overused already, suggesting neon yellow or neon green instead. They also liked the hat on option C, so it ended up being part of the design.
This is what he with the help and overpaint of LenChi came up with:
Vils just asked the hair color to be changed, and thought this outfit was still too revealing since she has body dysphoria and is a trans woman.
So he made this concept:
Vils liked them but still wanted more of a 2000s extreme sports magazine vibe. LenChi then suggested going for a more Frutiger Aero style (biggest fan of this style). She sent a bunch of inspirations, then Juno made 8 more concepts following that suggestion:
LenChi loved the 6th design, so he went ahead and made a more defined version of it:
He also made a quick sketch for the magazine logo. He took inspiration from the late 1990s sports magazines for the third logo:
Bearcore
Bear has been doing a lot of writing lately, so he decided to flex his coding muscles a bit and gave his World-Space Blur idea a try:
He also tried the effect when traversing through the level, but didn't really like it:
LenChi had a small feature idea: a subtle button to hide the sprite on the side:
And he implemented the Upgrade UI:
He also added two new dialogues for the waitressing. These will be unlocked by an entry in the waitressing upgrade menu:
Bear reworded a bunch of dialogue and polished it up. There will be two choices to be had in the future: one to not stroke him at all and another to make him cum:
He also added the tit job CG and its dialogues:
Aaaand the updated ass stretching CG:
Vils
She's still working on the flashing mini-game. She added a score screen at the end of the challenge run:
First completion gives you the perversion right away and notifies you that you completed it, even out of challenge mode.
You no longer have to return to the charging station to turn in; you just have to get into a safe state (fully dressed):
And the challenges now say what you're getting, which is fB:
She also added a feature that when Zoey is detected, the character will follow her until it loses detection and move on with their lives:
Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :)
Regarding next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, and Twitter once we know. We are working hard to have it ready soon, and appreciate your patience.