Anduo Report July 24th, 2026

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Anduo Report July 24th, 2026
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Reporting for lewduty! This week Zoey gets ready for the Waifu Gala!

Here's what we're working on!

Lenchi

Lenchi just came back from a 2-week vacation, and she's back at full throttle! She started working on a new X-ray cutout:

Here are the finished results:

Wet:

1 Finger:

2 Fingers:

And also started working on variations for a boob flash CG that will appear sometime during the game:

LenChi worked alongside Vils on a variation for Zoey's coat for the flashing mini game. This is what the sketch looks like:

Less

Less worked on a new concept for one of Bear's ideas - human advertisements:

"I got into a tangent in my own head, so I want to explain an idea first that I thought was really lewd.

What if, for payments, an alternative to chips is virtual wallets, kinda like what we have today? What if for the girl to get paid, she needs to get a pic scanned with her face and the cock she finished servicing? And the pics are publicly viewable, of course, on her service account with ratings.

Anyways, for the advertisement girls, my biggest idea is kinda like those dancing board flippers, but sexy. Girls dancing to a rhythm, carrying a holo board where ads can be displayed. It also sometimes shows some lewd videos. On their bodies, I can't really think of what would be a great way to have holo writings on their body with any device, and I remembered, duh, they're augmented; their SKIN can just have changing colors/writings.

The one I made has their age on their cheek, along with their ID barcode, and places on their bodies where logos and messages can be shown."

Less is working on a new concept as well:

He came up with the idea of making a menu:

JustNox

"Basically done most of the hard work on the pipe set; some minor parts and assembly-polishing work are left. Screenshot descriptions:

1) Rough parts list is almost done, only some unique and less-used parts left. Won't be a lot of time to do them compared to work already done;

2) Assembly mostly done for the bigger sets of pipes. With doing the required part in step one, these will be complete; after that, the polishing phase will be needed (not too long - some fast occlusion, color, and render polishing to make them feel whole;

3) Smaller sets (images 3-4) are not started - however, these will heavily reuse parts from bigger sets. I'll do assembly once I finish it on the bigger sets; I don't think many unique parts will be needed here.

4) Additional parts are also mostly done (parts rounded in red are also done, just not on the screenshot); won't be a lot of work to finish those too."

Aaaand another update on the pipes:

1) Most of the required parts are done

1 is still left to do from the initial plan, and a couple more easy ones might be needed;

2) Most of the assembly is done.

Still needs a couple of parts as described above;

Will also need smaller pipes (but they will be reused from the bigger ones, shouldn't be a problem);

Other than that, only quick polishing will be needed after the assembly.

3) A couple of additional assets still need to be done, but they are quick ones. The background for the pipe hole might seem big, but it's actually easy to do as well.

And the final version of the set! He just needs to discuss a few specifics of asset cutting with Desva, but other than that, it's ready to export!

After some discussion with Desva, this is how Nox cut the assets:

And here are the results of the finished pipes:

And a preview of what they look like in the environment:

Ohm_ena

Ohm finished rigging Nova's CG. There are 5 different licking variations. Here are some clips for the main scene:

Licking:

Clit licking:

Deep licking:

Faster version:

Tongue fucking:

Faster version with squirting:

Idle:

Desva

Desva implemented new hairstyles:

He also managed to get the conveyor belt to work:

So he started to work on a new way to find the outfit in the tunnels. After some back and forth with Vils, this is what he came up with:

Then this is a small prototype he made to show Vils and confirm if this is what she had in mind:

And a preview of what it would look like in-game:

After that, he tested the pipes Nox made in the game:

He also tested a new idea: making shadows without having to make a whole new asset for the pipes:

He did that by cutting the asset into smaller pieces, duplicating them, turning them black, and lowering the alpha. He noticed that it wouldn't always work, but he's still experimenting with it.

Aine Lovia

Aine worked on the construction worker chibi. She added an overweight variation with lighter clothes. This is what it looks like:

Almost done:

Finished version:

She also started working on the Exxy NPC (the Xhibitionist Weekly magazine lady). The original design had two small pins in the belt, but since chibis are too small, she couldn't add them, so she simplified the belt:

She also made an alternative version of her wearing a cropped shirt/vest:

Rokean

Rokean is working in the building where you encounter Cypher for a second time. He kitbashed a laundry room:

He mentioned that if we have the manpower to make the dryer assets, he'll put them against the upper wall and remove the top 2 washing machines. He would also like to have a pinup there, but he'd need to check if we can commission one.

The team playtested the Cypher quest he's making. LenChi and Jxy gave feedback on flipping the stairs around so it feels more hidden (we'd like to have the way to Cypher more hidden):

He fixed a bunch of things from the feedback the team gave him, like changes to dialogue, Brad (the NPC that gives you the Cypher quest) no longer turns his back on Zoey, the looping dialogues now work for things that were missing it for some reason (like the junction box), the neighbors all react to stuff accordingly, Brad walks out of the way after giving Zoey the mission, fixed Brad's name displaying as "man" after he introduces himself, fixed the stairs fade-in/out so you can no longer see the camera moving, fixed the air vent so it works properly both ways, added a line where Cypher tells Zoey she's moving to the lower redlight district, gave Cypher a proper fade-in/out when she leaves so she's no longer just poofing off from reality, among other small tweaks.

The laundry room has a pinup, and Brad's bedroom has a journal/diary. The journal pickup will be a love letter he wrote for his neighbor. The pinup is in the locked laundry room, and I plan on sticking the Laundry Keycard inside Brad's bathroom.

The player will be able to see the journal and pin-up before turning on the power, but Brad's bedroom and bathroom are locked because the electronic doors need power to open. So they have to come back after turning on the power to collect them.

Keep in mind that the apartment is not fully decorated yet.

Juno

In the last report, we showed Exxy. Her concept is done, with her hat with and without the drone that will follow Zoey around during the flashing challenges:

He also started working on the concept for the magazine stand:

Vils liked the visual of option F with the holo phrases from option C. He merged both options and showed what the stand would look like beside Exxy:

Vils loved option K for the kiosk.

He also made some concepts for Lio's drone, which are kind of based on the Nail Salon helper bots. But he ran into a problem: the perspective. The cars are usually in the environment perspective (meaning they are usually seen from somewhat above), but the bots are seen from the character's perspective (seen from the front). He made multiple concepts, but only one that resembles the helper bots:

Vils, Nox, Rokean, and Turkiz liked option 7, as it would feel very Lio-coded, since he would customize it and make it more "his".

After Vils' and Turkiz' feedback, Juno finished the assets for the stand:

Desva then implemented the stand. This is what it looks like:

Juno also worked a bit more on the drone idea, and this is what he has so far:

Bearcore

Bear implemented the sequence that leads to Nova's CG (the one that Zoey eats her out). This is how it's gonna play out:

Get Varen a drink;

Varen says to talk to Nova;

Nova asks for a drink (overstepping her role);

If Zoey complies, Nova invites Zoey to the bathroom;

Zoey eats out Nova in the bathroom;

From now on, Zoey can get customers to cum;

Next time Zoey serves Varen a drink, he offers her to get him off for extra pay.

He also rewrote the Rosie titjob dialogue to match the CG:

And made a concept for the camera motion for the blackmail photo:

He also added two more camera focuses - thighs and face, so now there are 5 setups in total:

Default;

Zoomed out;

Face;

Tits;

Thighs.

Here's a sneak peek at how the sequence will play out:

Then he had the idea of using the same picture as an upgrade you can get:

Aaaand implemented it (please note this is not the final asset):

Bear managed to get some very juicy performance gains.

At the Lower Red Light District, it went from 90-100 FPS to 180-190 FPS

For the Res District, he managed to go from 60-80 FPS to 130-140 FPS

Then SOMEHOW he managed to squeeze out even more optimization. From 60-80 FPS to 210-220 FPS!

Now, going back to CGs - Bear managed to blend the animation transitions, so now it looks super smooth when transitioning from one animation to another:

Then he implemented the animation:

And added the dialogues:

Bear also worked on Desva's idea for the outfit on the conveyor belt in the tunnels. He worked on the basic mechanics of being able to manually manipulate the conveyor belts:

Vils

Vils implemented the masturbation challenges:

She also implemented the job upgrade UI. The same one from the waitressing mini-game (just needs some adjustments):

She also had the idea of using the rank name instead of "Promotion X."

She then implemented the rewards as well, which can be purchased from the same menu:

She also made it so that when you're under a street light, it makes you easier to be detected:

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠ 

Regarding next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, Twitter and here as well once we know. We are working hard to have it ready soon, and appreciate your patience.

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POSTEDJul 24, 2026
ARCHIVEDJul 24, 2026