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ReeSabers v0.3.17

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ReeSabers v0.3.17
DESCRIPTION

BlurSaber textures support, scenery objects, and more! 🥳

Changelog

BlurSaber module changes

Now uses (almost) the same material as CustomModel, including custom textures support (with blur!)

Blur algorithm and visuals were completely rewritten

Added new 'Blur Sensitivity' material setting. Controls how saber velocity affects transparency

Added new 'Stretch Bias' mesh setting. Technical part of the algo, controls geometry density in the stretched area

Added support for module scale

Json file structure rework

CustomModel changes

Added 'Tile Scale', and 'Tile Offset' settings to the texture tab

Added 'Opacity Mask' texture. Controls transparency, but is not affected by tiling and scrolling

Added 'Bumpiness' material setting. Controls normal map intensity

Fixed some visual bugs

SimpleTrail module changes

Added 'UV Scroll', 'Tile Scale', and 'Tile Offset' texture settings

Added 'Opacity Mask' texture

Added 'Mapping Type' texture setting. Options are:

'Standard': default behavior, texture is applied to the trail from start to end

'TipTravel': texture is locked in the world space. Texture size is 1m by default, use 'Tile Scale' to resize it

Particle modules changes

Added 'UV Scroll', 'Tile Scale', and 'Tile Offset' texture settings

Added 'Opacity Mask' texture

Other changes

Added search to the files browser

Added the ability to choose the 'Root' node type of the preset. Current options are:

'Saber': default type, attached to the saber

'Controller': attached to controller (ignores saber offset)

'Headset': attached to the headset

'Platform': attached to the world

Removed preset limit per hand, added secondary "Others" presets tab

Equipped presets are now placed on a dummy in FPFC

Various bug fixes

Thank you for supporting, and Merry Christmas!🎅

BeatLeader PATREON 4 favs
VIEWS1
FILES1 file
POSTEDDec 24, 2025
ARCHIVEDJun 10, 2026