Quick Pick 3.5.0
Added Precise Mesh Picking for characters, including clothing, accessories and hair.
Greatly optimized Precise Mesh Picking mode, significantly reducing FPS drops while holding Alt.
Fixed an issue where scenes containing Quick Pick map objects could load with broken object hierarchies, preventing folders and objects from being hidden or shown correctly.
Fixed high-poly objects incorrectly falling back to box selection instead of mesh mode.
Optimized full-map extraction for maps using LOD technology. Quick Pick now keeps the highest-quality version and ignores unnecessary lower-quality duplicates.
Fixed possible compatibility issues with MoreAccessories.
Fixed a conflict between regular and precise candidates that could prevent regular box-selection objects from being selected while cycling with the mouse wheel. Now you can comfortably use both modes together.
Fixed Alt selection sometimes failing to scroll to objects in large node trees.
Fixed character mesh alignment and disabled legacy head-area picking while Precise Mesh Picking is active.
Added an option to display labels above the cursor in both regular and Precise Mesh Picking modes. Enabled by default. (like in the gif)
Removed the internal mesh-info export button from Map Tools.
Quick Pick 3.2.1
Added support for new Material Editor 4.0.2. Previously, changes made with this Material Editor version were not saved correctly - they now persist as expected.
Quick Pick 3.2.0
Precise mesh picking no longer works on unextracted maps. This will prevent crashes and lags.
Fixed an issue where some objects were not visible using precise mesh picking.
Quick Pick 3.1.0
Quick Pick items now save their Timeline keyframes.
Precise mesh picking mode is now disabled for unextracted maps. That way you won't get fps issues or crashes using this mode.
Fixed another specific case of objects turning into spheres.
Quick Pick 2.4.1
Fixed a scale drift bug for Quick Pick objects attached to character body parts after reloading a scene.
Attached objects now keep their intended saved scale instead of accumulating parent scale on each reload.
Quick Pick 2.4.0
Fixed cached objects turning into red missing spheres when Quick Pick resolved them against the wrong source map.
Improved compatibility with scenes/caches where object paths start with technical roots like GameObject, Map, or Root before the real map name.
Quick Pick 2.3.9
Fixed cached/extracted maps/objects resolving to the wrong source map after scene or cache transfer, which caused missing red objects and sphere placeholders.