Game
No renders today. I’ve been doing proofreading and fixing grammar and meaning-related mistakes throughout the whole game. I’m almost done, by the way.
Huge thanks to Merlin for helping me find those issues.
The next update will include new sex scenes, and for that I’ll need a new plugin, which I’m going to make so everything looks more realistic, because the engine isn’t perfect. Maybe someday in the future I’ll even write my own game engine, because the current one doesn’t satisfy me in many ways.
Plugins
PoseMatch is a very complex and multifaceted plugin. Debugging and improving it is difficult, because we basically need to build a 3D pose from a 2D image. And not only that, but also import it correctly into the studio.
Only two days ago, I found the fastest way to approach this, and things have sped up a lot since then. If everything goes well, I’ll release a big update in a couple of days.
Note: I want to point out that I’m putting a huge number of hours into both the game and the plugins. You can check my schedule for this week on the photo.
The numbers at the bottom show the net amount of hours per day I spent working on them, not counting breaks. This week alone adds up to 56 hours of focused work, which is 16 hours more than a regular full-time work week.
I’ve been working at this pace for two months already, and I’m not planning to stop.