Sunday Update
DESCRIPTION

Finally Fixed the Shadow Gap Problem

I’ve been fighting a very annoying shadow bug for a long time while working on the game.

Point lights are supposed to be perfect for simple room lighting: one lamp, one light source, shadows in every direction. But in practice, they often create visible gaps between objects and their shadows. This happens when the light range is large and objects are close to the floor/wall/surface. The gif that you see is a one room with one lamp on the ceiling, and it happens here too.

You can test it yourself. This bug is always there: place an object on a surface, add a point light, set the light range to around 100, increase the intensity a bit, and then move the point light farther away from the object. You’ll notice that the farther the point light is from the object, the wider the gap becomes between the object and its shadow.

To solve this, people suggested using multiple point lights (not one), spotlights, SEGI, or other workarounds, but I really wanted ONE simple point light per room. To give realistic shadows from ONE light source and not some bullshit with a ton of different spot lights or other workarounds.

I finally managed to fix it in the Graphics plugin, so the shadows connect much better now. You can even control it fully. This means I can finally stop fixing it in photoshop and continue making renders peacefully.

P.S. I made it for myself, but if you're interested in this too, leave a comment and I'll talk to Hanmen.

Pandarinka PATREON 16 favs
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POSTEDMay 31, 2026
ARCHIVEDMay 31, 2026