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Progress report (4/7/25)

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Hello everyone,

Thank you for your continued support of Corrupt Journey! I've been hard at work on development and wanted share some significant updates and shifts in the game's direction.

Firstly, the core game play experience is now more centered around the player's wagon, which serves as a mobile base. This has led me to reconsider the inclusion of the village area, I don't think it serves a purpose anymore.

A major new addition is the Darkness mechanic. This system encourages players to stay near the relative safety of the wagon's light. Venturing too far into the darkness for extended periods will attract enemies.

The wagon facilitates travel along a set dark path featuring various Points of Interest. Players can choose which of these locations to explore off the main path. However, path progression requires powering the wagon with crystals found within procedurally generated dungeons. These dungeons have many enemies, so the player will have to navigate the dungeons using stealth to get the crystals.

I've also begun experimenting with larger threats, including a giant-type enemy designed to ambush the player along the main travel path.Test the Changes - New Sneak Peek Available!

I'm excited for you to experience some of these changes directly! I've prepared a small demo build showcasing these new systems.

What's Included: This demo features two enemy types – one you may recognize from a previous sneak peek, and the new giant. It also includes one example of a procedurally generated dungeon. The Giant does not have an H-Scene yet as I'm experimenting with the giant picking up the player.

Important Notes: Please keep in mind this is an early development build. The dungeon generation is still foundational, and there's ongoing work needed. You will likely encounter bugs.

Feedback: I would be incredibly grateful if you could test this build and share your thoughts! Please let me know about any bugs you discover and provide any feedback you have on the feel of the new mechanics. Your input at this stage really helps me refine the game.

Future Plans for Corrupt Journey

Looking ahead, here are some key areas I plan to focus on for future development:

New Items & Upgrades: Implementing more items and introducing wagon upgrades to enhance player progression.

Merchants: Adding merchant areas along the path to so player can purchase items and wagon upgrades.

Saving: Little save shack will exist around the map that will let the player save their current progress.

Optional Areas: Designing unique, optional zones off the main path featuring distinct enemies.

Dungeon Variety: Significantly increasing the variation and complexity within the procedurally generated dungeons.

Enemies: I'll do my best to implement a lot unique enemies with their own great scenes. (Let me know if you have any ideas for H-scenes!)

Thank you once again for your incredible support which makes this project possible.

Stay Corrupt.

Deveria Studios PATREON 48 favs
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POSTEDApr 7, 2025
ARCHIVEDApr 7, 2025