Hey everyone, I need your help with a crucial decision for the games direction. I really want to make a game that everyone will enjoy. The issue is I'm not sure the current game I'm making is turning out like I planned in my head. Now I cant make a decision what to do, so that's where I want you guys to help me out. Option 1. Keep the same game idea I can keep developing the current game meaning I keep the wagon and you use that to travel down a single path going into dungeons a long the way to power your wagon. I don't think this game idea is going to be fun since there is way to much down time and not much tension. Not only that but It will take me a long time to finish a game like this.Option 2: New game directionThis is my plan. I want the player to wake up in a village you can go around talking to npc's learning about some lore. The next day an incident occurs and the player is dragged out of the village while its burning down. When the player wakes up again they will find themselves at the bottom of a dungeon and needs to climb floors to escape. I was thinking 3-4 floors. Every floor will have a unique look while also having new traps and enemies for each floor.
These dungeons will have in between layers for the player to save and maybe purchase items.
The dungeons will have rooms the enemies will the drag the player into for H-Scenes. This approach will allow me to focus on making more erotic characters and more traps for the player to fall into. _________________________________________________________________I personally believe the new idea is more aligned with what you guys are looking for so please let me know what you think and vote on an option. If you feel you have a better idea please leave a comment and I will consider it.