Hey everyone!I’ve got another exciting progress update to share. I’ve added some new mechanics and one new character!
🩺 Nurse Enemy
This will be one of the other enemies roaming around the house. I have had a lot of requests for a nurse enemy so I thought I would be nice and added one. She will be located in a different part of the map than the other enemy and have all different animations.
🕳️ Hiding
In my last Dev Log, I talked about how players can hide in specific locations around the map. In my previous game, hiding was a bit too easy, you could just jump into a locker and completely avoid enemies. That’s no longer the case. If an enemy sees you enter a hiding spot, they’ll go straight to it and drag you out. However, if they don’t see you hide but saw you enter a room, they’ll search the area by checking a random hiding spot. Each hiding spot will also feature a unique H-Scene that depends on which enemy finds you.
H Scenes
I was having a good bit of difficulty in Unreal Engine with getting animations for the H-Scenes to transition between different H states, but I finally figured it out and implemented an animation for the basement succubus character.
⚙️ Optimization
I’ve seen a lot of people online mention that Unreal Engine games can struggle with performance, so I’ve been putting extra effort into optimizing everything I add. Every enemy and model goes through a performance pass to make sure it runs as smoothly as possible.
I’ve also added distance-based culling, so objects that aren’t visible on screen won’t be rendered, improving overall frame rates. In addition, all lighting in the game is fully baked, which helps reduce runtime calculations and keeps performance stable even in larger areas.
I’ll also be including a wide range of quality settings, allowing you to adjust the visuals to your liking. Whether you want ultra-realistic graphics or need extra performance, you’ll be able to fine-tune the experience to fit your setup.
Censoring
I wanted to add a short note since some people had some questions about this. The game will have both a censored and an uncensored version. The only version that will be censored is the one released to DL_Site.
Final Note
Progress has been a little slower than I originally expected, but that’s mostly because I’m still learning Unreal Engine and rebuilding many of the core systems, especially the AI and H-scene mechanics completely from scratch.
I really appreciate everyone’s continued support. It means a lot and keeps me motivated to keep producing content.
If there’s anything you’d like to see added or changed, now is the perfect time to let me know! Since the project is still in its early stages, I’m open to all kinds of feedback and suggestions.