Hey everyone,
Another month has passed, and I’m ready to show you guys some of the progress I’ve been making on Corrupt Wasteland. Things are moving fast, and while some of it is still a bit "fresh," the core gameplay is really starting to take shape.
The Inventory System
I’ve spent a lot of time recently on the UI. You can now open your Inventory by pressing Tab or I on your keyboard.
Gear & Slots: You’ll see dedicated slots for your backpack as well as your player equipment, including weapons, armor, and accessories.
Weapon Swapping: You can swap between equipped weapons quickly using the scroll wheel.
Looting: I’ve started implementing lockers. They spawn throughout the world (I’m still refining the spawning system), and you can open them to find loot inside.
A Quick Note: I actually remade the entire inventory system today. Because it’s a total rewrite, please assume it is super buggy for now. Some keybinds within the menu aren't fully functional yet, so if you run into issues I probably didn't have time to fix it.
Combat & The Posture System
Combat is now very interactive. You can now swing your weapon with Left Click and block with Right Click.
The biggest addition here is the Posture System:
Player Posture: If you get hit, you’ll take posture damage. If your posture hits 0, you’ll be stunned, and enemies will take advantage of that opening.
Parrying: If you time your block perfectly, you’ll perform a parry. This knocks the enemy back and deals massive posture damage to them.
Stunning Enemies: If you break an enemy's posture, they’ll become stunned, giving you the perfect opening to finish them off or later take advantage of the opening (Once I implement it).
Enemies
I’ve added a new enemy to the mix and updated the logic for the "Legs Girl." Currently, she will only attack if you attacker her a couple times otherwise she will run (She sometimes slides when hit, I'll fix that soon ). Also if you kill the enemies, they won’t respawn until you leave the area, go back to your base, and return. I haven't create the enemy spawning system yet.
Adult Content (H-Scenes)
Both current enemies now have an H-scene that triggers when the player is stunned.
You can control the cameras with q and e and escaping by pressing the correct arrow directions when shown on screen
Looking ahead, I’m working on the logic to flip the script—eventually, the player will be able to take advantage of enemies once their posture is broken and they are stunned.
Feedback & Support
As always, thank you all for the incredible support. This project will take many hours of work, and having you guys support it makes the long dev hours worth it.
Please jump into the new build, and let me know how the new systems feel!