As we mentioned before, I do wanna make all the guns feel more like equipment rather than a "consumable item". This is just how the weapon shops will look like for the incoming playtest. Players can select which gun they want to purchase by pressing the left/right buttons, it should work very reliably with the brand new network structured loot system. Note that players can still potentially get free weapons during the game either by picking up guns dropped by other players or opening free weapon loot boxes. This is not a "no money, no game" feature. In the future update, I'm planning to add advanced weapon loot boxes into the game for better weapon obtain method variety.
Since we are adding a new economy system into the game. There shouldn't only just be killing/infesting that rewards players money, for those who like to play in a stealthy style also deserve some loot. So here are the collectable items, they will be randomly spawned in the game map and rewards players money when they pick them up.
I got the weapon system completely done and running, still working on the loot system, need to add all the animations for opening wardrobes, cabinets, drawers and even coffins before putting the loot spawn into them. Need a bit more time for adjusting these. Can't wait to playtest them with all of you very soon.