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Development Update #22

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Development Update #22
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DESCRIPTION

Development Update #22 - Inventory Core, Entity Stress Testing, many tweaks and fixes.

beta decay v.0.0.22a

Inventory System Core

Inventory System Foundations for entity pickups. When an entity is picked up it is physically attached to the player. These range from weapons, ammo, to containers of various entity types.

Entity Stress Testing

Entity Stress Testing - 60+ Frames with 1000+ entities on screen. Next round of testing will simulate mock starships with Structures, components, and wires interconnected.

Spaceship construction is comprised of several Entity components welded together. This ranges from the base hull structures, engines, and terminals, to each wire that connects them together. Therefore, it is critical that Entity performance is tested as ships may be comprised of 100+ entities working together that allow the ship to function.

Power Cells

Act as an ammunition type for certain weapons and tools.

Changelog

Added weapon sway to the RPG.

Removed Triangle Polygons from bullet impact effects.

Camera shake added when firing the RPG.

Added ammo types for Pistol, SMG, Shotgun, Rifle, RPG, and Energy powered weapons. Also added inventory ammo types for grenades, cables, flares, and biocells.

Added Camera shake to grenade and RPG explosions.

Increased throw strength, speed, distance of Grenades.

Removed weapon Sway while aiming RPG.

Fixed bug where Pistol Magazine wouldn't drop while reloading

Reloading SMG now drops a magazine object.

Entity performance tweak to prevent physics calculations on start of level.

Updated IO Controller Entity Drop mesh.

Fixed bug where you could pick up '0' Iron Ore.

Additional entries to the beta decay Wiki

Added new Music track to the Dev Sandbox Level.

Next Steps / Work In Progress

Inventory Drops and Core Inventory UI

Exit Menus

Kick functionality

More..

beta decay PATREON 18 favs
VIEWS1
FILES3 files
POSTEDJul 2, 2024
ARCHIVEDJun 10, 2026