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Development Update #25 (Public View)

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Development Update #25 (Public View)
DESCRIPTION

Pre-Alpha Playtest is now Available !

(To a limited set of users)

beta decay v.0.0.25a

Changelog

12-Guage ammo no longer exists... :(

..

..

12-GAUGE AMMO NOW EXISTS!

Fixed fatal game crash error that only occurred on Production builds.

Improved Leaning mechanics

Many details/props/objects added into the Metro network.

Many new AI Spawners added to the metro network - Meaning more enemies to encounter.

Lighting adjustments within the Metro network

Footstep sounds are now occluded by walls/terrain. You can no longer hear enemy footsteps completely through walls or above/below ground.

Added Playlist Music to play within the Metro and Training Underground Levels.

Firing an RPG will now reduce overall weight (Loss of RPG Rocket/Shell Weight).

Fixed critical bug with Character Blinking where blinking face texture did not match base face texture.

Fixed several bugs during character creation.

Adjusted volume levels of Voice audio for certain dialogue triggers.

Fixed bug where Dialogue text failed to show on screen.

AI Characters did not have a left hand model.. Added that...

Fixed glitch on Pre-Alpha intro screen that caused the screen to flicker.

Fixed bug where player could bypass the Pre-Alpha intro screen by spamming start.

Fixed misspelling on death screen.

Increased brightness of Flares.

Fixed white screen of death on game start.

Next Steps / Work in Progress

Pickup Text Notifications

Weapon UI On Weapon Switch

Kick Functionality

Inventory Drops

beta decay PATREON 17 favs
VIEWS1
FILES1 file
POSTEDJul 27, 2024
ARCHIVEDJun 10, 2026