Previous Post

Development Update #24

Next Post
DESCRIPTION

beta decay v.0.0.24a

Major Changelog

  • Pre-Alpha schedule planning and Build testing through Steam Play Test.

  • Added Intro Screen Disclaimer for Pre-Alpha program.

  • More work within the Start Menu / Character Creation / Settings / Exit UI Screens. Players have the ability to select different:

    • Gender

    • Face

    • Hair

    • Outfit

    • First Name

    • Last Name

  • Aiming Crosshair will now be completely transparent on too close of a distance aim to character.

  • Inventory system work and tweaks.

  • Weapons Ammo Systems functioning. Prior was unlimited ammo. Now physical magazines and ammo counts are tracked within player inventory.

  • Changing/Dropping empty mag now reduces weight that player is carrying.

  • The NLNK now tracks overall time played

  • The NLNK now displays overall weight

  • PERFORMANCE BOOSTS:

    • Rendering overhead cost reduced for AI Characters. + 30 FPS

    • Applied View Distance restrictions to all Game Objects (AI, Meshes, Entities) to improve performance. + 5 PFS

    • Applied Raytracing performance tweaks +40 FPS

    • Overall hitting peaks of 140 FPS Editor and 60 Locked Gameplay.

Minor Changelog

  • Fixed bugfix where character blinking would not work when starting play.

  • Shotgun pellets now have tracers!

  • Revamped camera shake for shotgun.

  • Lengthened the gap in the bridge within the underground metro.

  • Fixed several Atmospheric Sound issues in the start area of the Pre-Alpha.

  • Fixed bug where equipping a helmet/headwear would cause the hair to clip through the model.

  • Fixed bug where switching outfits would always apply the Male body (even when Female).

  • Fixed bug where a Male's face would show when switching to Female character type during customization.

  • Increase brightness of Metro tracks texture.

  • Readjusted max carrying weight to 150 kg.

  • Fixed bug where you could not leave cover while aiming.

  • Corrected all Head textures and UI textures to be pixel perfect.

  • Fixed bug where you could spam Escape UI menu on Death/while dying.

  • Fixed huge performance drops when throwing grenades that applied too many physics calculations at once.

  • Removed chance of radioactive 'super flare' from Metro and Training levels.

  • Fixed bug where too many noises caused music to stop playing.

  • Fixed bug where camera would not switch shoulders in cover mode.

  • Fixed bug with SMG that would play fire sounds even when out of ammo.

  • Corrected Lens Flares and Lens Dirt effects to properly be affected by light sources.

  • Added Minor Chromatic Aberration adjustments to Post Process visuals.

  • Default Bloom and Exposure settings have been tweaked.

  • Added new UI Menu button select sounds and background Music.

  • Adjustments to leaning while FPS view non ADS Mode to look more fluid.

  • Fixed bug where picking up an RPG shell added ammo for the SMG.

  • Added typewriter/scrolling text to main menu screen tooltips.

  • Added Zoom In and Zoom out buttons within the Character Creation screen.

  • Three new Pre-Alpha soundtracks released.

  • Several Bugfixes with Character creation screen.

  • Several Bugfixes with Cover system.

  • Darkened skin color of Jumpsuit T-Shirt outfit

  • Fixed bug where sprinting in Aerial camera view switch the camera back to Third-Person.

  • Decreased 'Take' item animation speed.

  • Fixed Arm IK bug when taking items when character does not have a weapon equipped.

  • Fixed Arm IK bug when taking items with Binoculars equipped.

  • Removed the event of a Solar Super Flare on the Character Creation screen.

  • Disabled Dev Console and Debug logging for Pre-Alpha.

Next Steps / Work in Progress

  • Bugfixes...

  • NLNK UI Enhancements

  • AI Improvements and Performance Tweaks.

  • Additional detail within the Phase 1 Playtest worlds.

beta decay PATREON 17 favs
VIEWS1
FILES1 file
POSTEDJul 23, 2024
ARCHIVEDJun 10, 2026