Development Update #28 - Dodging, Dynamic Clothes Lines AI Tracers, Shotgun Tracers, Many bug fixes.
beta decay v0.0.28a
Cables and Clothes Lines
No longer static meshes.
Dynamically Affected by the wind
Performant - 1000x plus on screen very low impact. (Dense cities in mind)
AI Weapon Tracers and near Impact Audio
There is now a tracer effect for AI Fired weapons
Tracers that are close trigger a 'whoosh' near impact sound
Overall adding to immersion/atmospheric.
Shotgun Tracers
Shooting the shotgun will now fire tracers just as all the other weapons.
Feint Left/Right
Players now have the ability to double tap 'Q' - Lean Left or 'E' Lean right in order to initiate a quick dodge/feint technique.
This is used as a quick evasion to dodge bullets.
Changelog
Fixed bug in the kill block where the dialogue audio played twice.
Fixed bug where you could not reload sniper rifle until the mag was empty.
Reworked all Holster animations for all weapons.
UI Screen will now enable character holster mode.
Fixed bug on player death where the same directional force was applied regardless of enemy bullet location and impact.
Fixed SMG Weapon animations when Raising/Lowering weapon in crouched stances.
Updated Kill Block Dialogue text to match voice audio.
Increased volume of grenade pin when thrown
It is no longer possible to activate slow motion mode. This will return as an implant modification that can be activated with bio-energy. (In future development updates).
Fixed bug where you couldn't use disarm the laptop upon gathering all 3 discs.
Camera will switch to TPS mode on death with the ability to now rotate the camera.
Fixed bug where 'click' no-ammo sound would play when firing with a lowered weapon.
Added beta decay Pre-Alpha watermark at the bottom of the screen.
Next Steps / Work in Progress
Phase 3 VIP Extraction Mode
Inventory System and Drops
Bug fixing..