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Development Update #29

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Development Update #29
DESCRIPTION

Development Update #29 - Throwing Knives, Crouch Cover, Settings UI, New Training Area, VTOL Model, Many Bugfixes, Tweaks, and Adjustments.

beta decay v0.0.29a

Throwable Knives

Deal 75 hp damage.

Enemy AI may now drop knives on death.

Added rotation to knife throw.

Crouch Cover

Ability to crouch while in cover mode!

Weapon and Item Switch UI

Item Switch UI Indicator (Experimental)

Training CQC Layout

Small enclosed CQC room layout for short range combat.

New song to play when entering layout.

Main Menu UI

Resume

Home Portal (Showcasing News and Update messages)

Character Customization (Now includes zoom in/out feature)

Controls Screen (Mapping not yet included)

Settings Screen (Few options for adjustment)

Exit

Exploration Level

Training Level (Now the startup level)

Metro Level

Kill Block

Informational Text

Visual text log to show item pickups, weight changes, etc.

Added as logged journal entry with animations and fade.

Changelog

New Outfit - Pilot.

Enemy AI now Roam with Weapon out and lowered. Once spotted character, will adjust into combat mode.

Increased lean distance and adjusted animations to match.

Increased distance offset of Left Shoulder Cam for more viewing space.

Fixed bug where you could kick while in cover mode.

Fixed bug where you could initiate a dodge/animation while in cover mode.

Entity Highlight offset is now working correctly. Previously the highlight box was not precisely centered on the target pickup object.

Added new Backpack entity to be worn. Currently available at the start of Metro level.

New Open world environment started for Pre-Alpha Phase 3.

New cinematic song created for Pre-Alpha Phase 3.

Increased Size of Spetsnaz helmet.

Specific outfits now have Full collar / Half collars.

Fixed bug that allowed you to endlessly pick up an item after it had already been taken.

Player now has the ability to climb into smaller crouching spaces. Prior players could only climb into areas where there was standing room.

V-23 Osprey - First draft model completed.

New models for Phase 3 environment (Buildings, Signs, Trees, Logs, Water, Trash Piles, Debris Piles).

Fixed major issue with Enemy AI Tracers, where they would not travel in the correct gun point direction.

Decreased shotgun spread resulting in increased accuracy.

Increased duration of item icon visibility after initiating a NLNK scan.

Removed ability to take/use items while reloading.

Disabled chance of a Superflare event on the Training level.

Increased speed of dodge animation to allow quicker strafe movement.

Fixed bug where informational text failed to initiate on start

Added equipment UI Icons to show which throwable is equipped.

Added delay when switching throwables (Flare, Knife, Grenade)

Added shotgun pickup to Metro level.

Adjusted AI Time to kill by Reducing amount of enemy shots per 'attack event'.

Re-Adjusted Shotgun lowered animation.

Increased distance to pick up items in FPS mode. Previously it was difficult to pick up items off the ground while standing.

Updated the underwear male outfit texture.

Metro scenario now has Pixel Perfect textures. Previously textures were smoothed.

Color depth reduced to 256 colors.

Increased kick damage radius, making it easier to kick enemies.

It is now possible to shoot through transparent rails in the Metro level.

Next Steps / Work in Progress

Switch Weapon UI

NLNK UI

Inventory System

Trench coats

Phase 3 game world

beta decay PATREON 17 favs
VIEWS1
FILES1 file
POSTEDSep 2, 2024
ARCHIVEDJun 10, 2026