Bhaalson Character sheets
This has now been updated to match the current chapter. I’ve also included some more info in terms of XP, Life skills and so forth. Since it hasn’t appeared in the story, Dynaheir’s still not here, but that will show up eventually, along with a few surprises on Imoen’s sheet, but again, since they haven’t been used in the story I won’t show them here.
{And if people want me to find an image for this Harry or make one, I can add it in too. I will also be putting small {messages} like this after a character sheet if I realized/found something that will make me change something in the past few chapters}
Should I put together a Alchemy Recipe and Ingredients list? What about a Bestiary? The first could be useful, but the second, meh? I haven’t had Harry need to go back and check anything in his bestiary page yet.
I’m also not going to be putting up any of the various character’s spellbooks, Blood Magic or otherwise, unless someone asks. Same thing goes with the tactics and Formations that Harry has created. Although I will start including their descriptions when they are in use.
Name: Harry Of Candlekeep
Gender: Male
Race: Human
Class: Paladin of Tyr (Champion) Level 8
Strength: (20)
Willpower: (22)
Dexterity: (17)
Constitution: (19)
Durability: (14)
Wisdom: (16)
Charisma: (17)
Intelligence: (20)
Luck: (10) +/- 4
Skill Sheet:
Weapons Skills:
Weapon and Shield ***
Longsword ***
Warhammer **
Current EXP to Next Level: 184,762/300,000
Life Skills:
Master Chef: You are a master of cooking and can make even the simplest meal a treat. Chance to cook something other people will find amazing, 42% chance rate.
Loremaster: Thanks to your growing up in Candlekeep and your desire to learn, you have begun to learn how to identify items. Chance to identify unknown objects, 42% chance rate. (Note, this percentage goes up through use)
Natural Charisma: Despite what you might think sometimes, you do have a natural ability to draw others to him. This skill give you a base 37% chance to have people react positively to you.
Note: this percentage goes up or down through personal choices that impact how those around you see you at any given time. It cannot be further upgraded.
Potter Luck: Is it lucky or unlucky? Thanks to your family’s blood, whenever chance is involved you can bet it will either go better or worse than you can imagine. This skill also brings a permanent charisma bonus of +4.
Sexual Awareness: Learned via losing your virginity to the Elder Dryad, as you kiss, touch or otherwise interact with your partner, you will be able to notice subtle hints to show you what feels good for the woman or not. You will be able to find her erogenous zones, and, more importantly, know what doesn’t feel good or what makes her uncomfortable.
This skill is a percentage-based skill. Do to your sexual experience, you have a 96% chance to accurately guess what really gets your partner going.
Perception: A side-skill of the normal Observation ability which can be learned via a high Intelligence stat, this skill based around personal interaction and allows you to understand a woman’s individuals tastes. What is she interested in relationship-wise? What are her preferences sexually?
This skill is a percentage-based skill. Do to your sexual experience, you have a 65% chance to activate this skill and accurately understand your partner.
Once you get to that point anyway. Getting there is another matter entirely.
Woodcraft Level 0: Learned via forming a party with Minsc, this is a skill of Rangers and Druids, which allows you to discern what animals are in the area, follow tracks, and find food in the wood lands other than the four-legged variety. This includes but is not limited to numerous verbs, which can be used for potions, or cooking
Being a pure mental skill, this skill is level 0 and can only be raised through learning from other wood-wise individuals. You have it on a technicality, but it can help you find ingredients for your cooking ability.
Current Woodcraft EXP: 758/2000.
Mage of the Blood: Because of your unique otherworldly status as a wizard and due to cheating like a like someone who wants to win, you have discovered you can use the spells from your original world.
(Warning: As the name implies, these spells run on your life force, and you will drain your life for a set amounts of health points per spell.
Due to your growing understand of the differences between your old world’s magic and this one, you have begun to do things, such as various gestures and even small bits of incantations, to shrink the impact to your Health. That impact still depends on the specific spell and how alike it is to the spells of Faerun, however.)
You are a Poor, Dabbling Alchemist. Thanks to your cooking skills being so high along with your Greater Observation, you have a chance to become a Alchemist, to create items that will grant permanent buffs to those who imbibe or wear them.
Steps taken to becoming a Dabbling Alchemist: 9/10.
You have a recipe book and an ingredient book, but even with that, and perfecting several very good recipes, that last point still eluded What push you need to get that last point you have no idea, however it might be something specific to the study of Alchemy that your attempts on your own cannot give you.
Spirit Summon, Servant: Given to you by a random roll of Chaos Dice controlled by many hands, this Skill is like a Blood Magic spell in that it takes from your available health pool at a cost of 25 Health Points. This is a flat rate that will not go up until you can summon more than five servants at a time. This spell essentially summons a gremlin, a servant creature to do your bidding in terms of non-combat functions.
Current number of Servants able to be Summoned: 2.
Percentage until upgrading to summoning another servant: 17%.
Through use, you can master this spell, but it only has one charge per day. That number will go up every Level you gain after learning this skill. The spell lasts for six hours before the servant dissipates, which is a flat rate.
To use this activated skill, simply say the words Summon Servant while thrusting out your hand to indicate where you wish the servant to appear.
Class Specific Skills:
Lay on Hands: A minor healing spell. Useable 8 times. Does not take up a spell slot, as cleric spells would. Paladins gain one per level.
Enhanced Turn Undead. While a normal Turn Undead technique only cares about the level of the targets and the individual casting it, Tyr is a god of justice and goodness. If the undead warriors are Evil or have performed injustices as undead, you will have a 20% greater chance to turn them to dust, and a 30% chance to cause the undead to flee.
This percentage will evolve with each level you earn after this point, at 2% each level.
Warning: If the Undead was a just or good person in life, your turn Undead will not work on them at all. Using Turn Undead on such targets might even have unforeseen consequences, good or ill.
Can be used 8 times. Paladins gain one use every level.
Detect Evil: This cleric ability is identical to the spell Detect Evil, like Lay on Hands or Turn Undead. All evil-aligned creatures in the area of effect will glow red. The paladin's ability, however, is an instant incantation, unlike the wizard-style equivalent.
Protection From Evil: Another ability that can be cast at a faster speed than the spell, this gives the wearer a 2 bonus to all attacks against and defense from evil creatures like Mind Flayers, demons, and Evil-aligned enemies.
Armor of Tyr: In the pursuit of justice and the defeat of evil, a paladin of Tyr cannot be overcome by fear, doubt or weakness. This Activated Buff grants you additional armor equal to your mental resolve, giving you greater strength, speed, and immunity to anything impacting your mind, including illusions and spells meant to negatively influence your constitution if you are facing enemies that are beyond your Level.
Can currently be used 4 times. Will Gain one use per two levels.
Righteous Wrath: A paladin of Tyr judges the guilty and those who prey upon others. For every three levels, a Paladin of Tyr can call upon Tyr personally for judgment against someone caught performing an evil act. This can range from a simple assault or breaking the law, to an evil ritual intended to call upon a dark god or allow a demon to enter this plane of existence. If Tyr agrees with your judgement, the guilty will be punished with a blast of holy magic commensurate with the severity of the wrong done, so long as the caster is within at least four levels of the individual in question. If the abjured is more than four levels higher than the target, the attack will do 75% less damage.
Can currently be used 2 times.
Shield Bearer: A boon granted to you by Tyr as one of his Champions. You can now create the shield version of a Spiritual Hammer. It will either cover the same area as a medium shield or cover a shield if you are holding one at the time of casting. This shield will act as a Medium Shield Plus 1 defensively and will remain corporeal for six minutes.
This is an Activated Skill. It can be activated by saying the skill's name, but you sense that with practice, you will be able to activate the Shield silently. You have already begun to train this skill in various ways, manipulating the shape and understanding more about the skill.
You have discovered that Shield Bearer cancels out any direct attack spell, like Enchanted Weapon or defensive spells. The level of the attack spell directly correlates to how much energy the Shield Bearer technique uses to do so.
You have discovered that Shield Bearer reverses the momentum of any physical attack that hits it.
You have discovered that Shield Bearer directly harms weapons, damaging their durability unless they are magical. In that case, the durability does not decrease nearly as badly.
Currently, Shield Bearer has a cooldown of 3 hours. The cooldown is tied into learning more of the skill.
This skill can be used 4 times a day. The number of times it can be used daily is level-based, not control-based. The number of charges will go up by 1 every 2 Levels.
Your current understanding of this skill is at 71%. What this might mean, you have no idea, but experimentation has begun to give very limited returns.
Long Whisper: Seeing your inclination towards being a leader and talent for Tactics, Tyr graced you with a unique Activated Skill. This ability will allow you to communicate with other party members through the use of simple verbal speech, speech that will be carried to the individual spoken of with no one else able to hear it.
This is an activated skill and will impact your entire Adventuring Party for two hours. To activate this skill you must recite the phrase: Where Sky Meets Earth, May all Hear as One. After this, everyone your AAS recognizes as a Party member will be able to speak to you or one another by saying "Address 'Insert Name'".
Warning: just because your words are meant to carry to only one ear, does not mean others cannot overhear the answer.
Long Whisper can be used four times per day. This will only go up by your Leadership Level, not your Class Level, and how it will change as you grow stronger is anyone's guess. It is not linked to any kind of understanding, simply your Leadership Level.
Combat Abilities:
Backstab: Learned through being in a party with Imoen, this ability is activated when you attack a unprepared enemy from behind. Your attack will do 50% more damage than normal. This skill has no cool down but can only be performed in extremely select circumstances.
Cleave: Learned through being in a party with Minsc, this is a specialized Warrior skill that multiplies by three times the damage to any attack by an edged weapon.
(Warning: as an activated skill, Cleave has a cooldown time. You can only use Cleave once every three minutes)
Shield Bash: Learned through being in a party with Khalid, this is a high level Warrior skill that allows you to use your shield to bash your enemy off balance, backward or even entirely off his feet depending on the combat environment at the time.
(Warning: as an activated skill, Shield Bash has a cooldown time. You can only use Shield Bash once every ninety seconds. )
Miscellaneous:
Leadership: Level 0 (867/1000)
Tactician: Level 3 (3617/4000)
Tactics: The initial and most important skill of the Tactician, this skill will be activated during combat when the user is able to create a combat environment that gives his side of the conflict an advantage, either by leading his Adventuring Party through the battle directly, or changing the environment to give them some measure of advantage.
Formations: In battle the user can create formations which will give the user and his party combat bonuses. These bonuses will not carry over to allied combatants, but they can be used to create the Formation in question.
Tactical Skill, Greater Observation: An upgrade to the regular Observation ability that can be learned via a High Intelligence stat, this skill allows the user to read the terrain, read maps better and allows the user to see the level of people ten levels or more above your own, as well as the level of any dungeons or respawn points.
Tactical Skill, Mapmaker: Enlarges the Party’s Map by 25%. The Map will also show more information to the user based on the intelligence of the individual Party Members.
{On the leadership front: I figure that Harry came out with a next zero from the siege of Beregost. He led one really good ambush, sure, but he had split the party and wasn’t involved in leading the town at all, either during the battle or the cleanup after. Leadership will also scale very slowly. So he will have earned essentially 267 leadership EXP points throughout all winter for the various things he’s done there.
I also noticed I had already mentioned Harry being further along to his next level in chapter 18. My bad. I will change that in the next few days. If you all see anything else in the latest chapter – mistakes and whatever – tell me!}
++++++++++++ Character Break ++++++++++++
(I’d give my version Longer and pinker hair, smiling with smile lines, and nothing in her hair)
Name: Imoen of Candlekeep (Fully Integrated Soul, Tonks)
Gender: Female
Race: Human
Class: Thief level 8
Strength: (15)
Willpower: (8)
Dexterity: (20)
Constitution: (6)
Durability: (4)
Wisdom: (11)
Charisma: (9)
Intelligence: (22)
Luck: (11)
Skill Sheet:
Weapon Skills:
Sword and Shield *
Short Sword *
Dagger *
Crossbow*
Staff *
Short bow *
Life Skills:
Friendly: You are friendly by nature and can bring out the talkative side in everyone around you: ability to learn something new via discussion 50% chance rate to learn important information.
Flirty Little Lass: You are flirty and able to grab the attention of men anytime you choose, and even sometimes make them do what you want them to do, 42% chance to confuse men, for various effects outside of battle, 15% chance to confuse male enemies in battle.
Reading Your Opponent: You are a master of body language and can often spot when people try to lie. Plus 20% chance to spot a person’s true feelings or goals when talking to them.
Mage of the Blood: Because of your unique otherworldly status as a wizard and due to cheating like a like someone who wants to win, you have discovered you can use the spells from your original world.
(Warning: As the name implies, these spells run on your life force, and you will drain your life for a set amounts of health points per spell.
Due to your growing understand of the differences between your old world’s magic and this one, you have begun to do things, such as various gestures and even small bits of incantations, to shrink the impact to your Health. That impact still depends on the specific spell and how alike it is to the spells of Faerun, however.)
Metamorph: With the spirit of Tonks merged with her, Imoen is a Metamorph, a person able to change their body in any way they wish, molding it like clay.
(Warning: This skill is locked due to Imoen not meeting several stat requirements necessary to use it)
Class Specific skills:
Pickpocket: 62% chance to successfully. You have a 51% to actually get away with it.
Hide in Shadows: chance to successfully hide before you go all stabby, 75%, anywhere settled. 55% in any kind of woodlands.
Detect traps: 43% chance to spot a trap before you or your allies get caught in it.
Set Traps: 34% chance to create something that could make your life easier.
Pick Locks: For the LOOT!! Chance to unlock those pretty chests, 49%
Combat Abilities:
Backstab: A thief skill, this ability is activated when you attack an unprepared enemy from behind. Your attack will do 50% more damage than normal.
This skill has no cool down, but can only be performed in extremely select circumstances.
Cleave: Learned through being in a party with Minsc, and unlocked when Imoen raised her strength to 17, this is a specialized Warrior skill that multiplies by 3 times the damage to any attack by an edged weapon.
Shield Bash: Learned through being in a party with Khalid, this is a high level Warrior skill that allows you to use your shield to bash your enemy off balance, backward or even entirely off his feet depending on the combat environment at the time.
(Warning: Imoen does not have enough Strength to use Sheild Bash, which is locked at 17. The skill is currently locked.)
Would- be dominatrix. You have discovered a hidden weapons skill dealing with whips and non-solid weaponry. This will allow you to do 25% more damage with whips or other similar weapons.
(Warning: using this technique too often in public will give you a bad reputation and a -2 to charisma. This can be changed to +5 dealing with certain situations or people who like that kind of thing.)
Fight like a Jackrabbit: Due to your inherent agility, you can fly like a butterfly and sting like a bee, +10 to Evasion, + 5 to Strength when in combat.
{Hmm… I noticed as I did this that I mentioned having Imoen put a proficiency point in crossbow so she can use the Army Scythe. However, she apparently already had that point? Er… I’ll go back and look through the fic. If I mention her learning that somewhere else, I’ll change it so that Imoen learns sword and Shield. Oh, and with the Strength she’s learned alongside Viconia during their stay in Beregost She now has enough strength to Cleave. Yeah, Harry’s made a mistake in trying to get her to specialize as a long ranger fighter, something they will talk about in the future. Imoen also hasn’t bitten the bullet and become a wizard just yet either. She also added 1 point to Wisdom over the winter fishing.}
++++++++++++ Character Break ++++++++++++
(Not the best image, but it’s the one the game uses)
Name: Khalid
Gender: Male
Race: Half-Elf
Class: Level 32 Warrior (-26)
Strength: (62) - 48
Willpower: (18) -15
Dexterity: (104) - 80
Constitution: (88) -68
Durability: (22)
Wisdom: (32)
Charisma: (19) -15
Intelligence: (16)
Luck: (7)
Skill Set:
Weapon and Shield: *****
Longsword: *****
Longbow: ****
Spear: **
Life Skills:
Half Elven. Due to his half Elven heritage, Khalid is at home in the forest and able to see in the dark. His hearing is quite acute, though not to the level of a full elf. He is also long-lived, being 376 years old.
level 5 Hunter: Thanks to his wife being a Druid and due to his own childhood growing up in the forest, Khalid is more than capable of hunting for his food, and though not the best at finding a trail, will gain +5 to any critical hit and chance to hit with bows on any food animal.
Level 9 Woodcraft: As a half-elf raised in the forest for at least a hundred years, Khalid is as at home in the woods as anyone could be bar someone who has lived in them even longer. As such, Khalid is able to find food of all sorts, from animals to vegetables given time. Khalid can hide a trail and create shelters which blend into the forest well enough to fool most people.
Class Skills:
Indomitable: Due to special training, the Warrior Khalid has a +5 to all defensive abilities, which includes the Sword and Shield passive skill, the durability of his body and armor, and the activated Skill, Shield Bash.
(This skill is currently locked due to lack of Constitution and Endurance.)
Fortitude: a high level Warrior skill, this active skill allows warriors to ‘tank’ as it were, taking damage for indeterminate amount of times for his fellows, with the damage dealt deadened down to a quarter of what it would normally be.
(This skill is currently locked due to lack of Strength and Endurance.)
Combat Abilities:
Shield Bash: Learned through being in a party with Khalid, this is a high level Warrior skill that allows you to use your shield to bash your enemy off balance, backward or even entirely off his feet depending on the combat environment at the time.
(Warning: as an activated skill, Shield Bash has a cooldown time. You can only use Shield Bash once every sixty seconds. )
Backstab: Learned through being in a party with Imoen, this ability is activated when you attack a unprepared enemy from behind. Your attack will do 50% more damage than normal. This skill has no cool down but can only be performed in extremely select circumstances.
Cleave: Learned through being in a party with Minsc, this is a specialized Warrior skill that multiplies by three times the damage to any attack by an edged weapon.
(Warning: Due to Curse of the Dread One, Khalid does not have the Strength necessary to use Cleave. This skill is currently Locked.)
Status disorders:
(Note: Disorders are permanent or near to permanent changes to an individuals’ stats and abilities. Unlike Status ailments, they cannot be cured easily or at all.)
Spell damage: Sometime in the past, Khalid was near a spell gone wrong, which has permanently damaged his mind and thus his ability to speak. This impacts his willpower and makes him more susceptible to mental attacks, and Charisma, due to the stutter it has given him.
Curse of the Dread One: In his past, Khalid was subjected to a curse by a monstrously powerful magician. This curse halves his level and the top three of his stats. This curse is as strong as the creature who cast it and cannot be removed by any normal priest or priestess.
XP gain has been disabled by the Curse of the Dread One
++++++++++++ Character Break ++++++++++++
(This is from BG2, it’s a much better picture than BG1)
Name: Jaheira
Gender: Female
Race: Half-Elf
Class: Level 25 Druid (-20)
Strength: (10)
Willpower: (88) -39
Dexterity: (69) - 60
Constitution: (54) -48
Durability: (15)
Wisdom: (29)
Charisma: (20)
Intelligence: (16)
Luck: (10)
Class Skills:
Wilde Will: As a druid, Jaheira has spent time communicating with the spirits of nature, bonding, conquering, and discussing with each as the spirit dictated. During this time, Jaheira's Willpower has been honed to a tremendous degree, doubling again the amount of Willpower she had at the point she discovered this skill.
Long Strider: As a druid, Jaheira had to learn to go for long periods of extreme physical activity without food or rest. In doing so she has inherited the Constitution of the animals of the forest. The amount of Constitution Jaheira has is based on how many weeks she went with only the barest minimum of food or water while traveling through one of the many old forests of Faerun.
Hunter, level 7: As a Druid Jaheira is a skilled Hunter, able to track man or beast, regardless of terrain or size of the quarry.
Forest Meld: while in any kind of wilderness, Jaheira can meld into the background, imitating the Hide-in-Shadows skill. Jaheira has a 89% chance to use this skill.
Warning: this skill cannot be used in any area with non-natural buildings. Even an empty town or village would count as such, as would a crypt, a manmade tunnel, or an abandoned fortress.
Status disorders:
Curse of the Dread One:
In his past, Jaheira was subjected to a curse by a powerful magician. This curse decreases her level by approximately 80% and does much the same to the top three of her stats. This curse is as strong as the creature who cast it and cannot be removed by any normal priest or priestess.
XP gain has been disabled by the Curse of the Dread One
{For Jaheira, Harry hasn’t looked at all of her information. There are a few things she might let him look at eventually in Life Skills, but he hasn’t yet. And no, Harry has no idea about her age, though he does know she’s younger than Khalid, but the specifics are unknown}
Hmmm… with the pictures, I think only four per is a good way to do these character sheets. So I’ll do Viconia, Alora and Minsc together with someone else in the future.