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PoE2 0.4 FilterBlade - background & upcoming features

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PoE2 0.4 FilterBlade - background & upcoming features
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DESCRIPTION

There's a lot of FilterBlade work and I can use every minute I get for programming, so forgive me for keeping this post short.

Here are the big feature coming for the upcoming FilterBlade update:

ALSO, you'll find the final version of the new background.

I think it turned out AWESOME.

Let's dive in!

FilterBlade Auto-Adjusted: Endgame

The Campaign auto-Adjuster has been received really well (it also got some more improvements).

Endgame tiering is much more complex than leveling. There's item ranks, tiers, rarities, itemlevels and all kind of important consideration.

It was quite a fun challenge to build and it's awesome. Especially for SSF. Keep in mind that the mods at the bottom are still subject to change and renaming. I'll likely make a short video explaining how it works over the next days.

New Style: Mythic

Mythic is a world of warcraft-inspired style, similar to the PoE1-style 'WoW', but with some differences.

It's main feature is that the vast majority of items uses 'value-tiers' instead of the usual style system. I hope to have it finished until release.

The screenshots are not final.

Tiering Improvements and Dedicated Early League Settings

I've done further adjustment to the Filter Generation tiering algorithm - including finishing a full dedicated 'start-of-league-mode' - a set of changes to improve the quality and reduce number of errors within the tiering within the filter during day 1 of the league - when economy data is non-existent.

'Continuous Improvements'

On top of that there's around 50 smaller changes (either in the filter or filterblade), such as dedicated tower shield treatment, tiered item improvements and a structural changes etc.

Right.

I better get back to testing and developing!

Thanks for reading and your continuous support.

What are your thoughts?

NeverSink PATREON 6 favs
VIEWS1
FILES4 files
POSTEDDec 9, 2025
ARCHIVEDJun 10, 2026