It’s good to finally be back with an official post. We would like to apologize to everyone who has waited through our long silence. We want to briefly share what the situation has been like and give you an update on what we are currently working on.This information has already been shared in the Patreon community chat, but please understand that we are posting it here again for those who might have missed it.First, we would like to offer our deepest apologies for the long silence. We know many of you have been disappointed, and we have no excuses for the lack of communication. Honestly, we never imagined we would go this long without an update, and we feel terrible for the worry this has caused. [Why we were silent] To be transparent, we've shifted from an unsustainable 100-hour work week last year to a healthier 5-day schedule since last December. Last year, we pushed ourselves too hard and it eventually led to severe burnout. We found ourselves sitting in front of our computers for long hours without being able to produce anything meaningful, which forced us to change our working environment. During this chaotic period, seeing critical posts on Patreon became a significant source of stress. Given our mental state from the burnout, it reached a point where it was mentally overwhelming, so we made the decision to stop reading them entirely and focus solely on development. We also felt that providing small, incremental updates might lead to questions like "Is this all that’s changed?" if the visible progress seemed minor. We believed that the root of the problem was the lengthy development time itself, and that the only real solution was to spend every working hour producing a result you could actually play. [What we’ve learned] However, through recent DMs from many of you, we’ve realized that what our supporters value most isn't just the final result, but the regular sharing of our progress and status. We understand now that at the very least, we should have kept you informed. [Current Status & Development Pace] Regarding the timeline for the demo, it is difficult to give a definitive date. We are currently debating and working hard to find the best balance between speed and quality. We are now back in a stable environment and are doing our best to stay productive within our 40-hour weekly framework. [Moving Forward] We have largely recovered both mentally and physically. We are healthier now and working consistently every day. We know we’ve let some of you down, and for that, we are truly sorry. Our priority remains delivering the demo as soon as possible to repay your patience. Thank you for sticking by us even through the silence. We won't take your support for granted.--------------------
Development Update: What’s Been Done & Ongoing Tasks
[What We’ve Done & What We Are Working On]
1. Opening Story & Full Scenario Rework We are reworking the opening scenario and direction. The content is being modified to naturally introduce other heroines early on, ensuring the direction aligns with future scenarios where they take the lead. We are also enhancing the quality by coloring existing cutscenes and making adjustments to match the finalized player character design. Additionally, we are currently working with voice actors to add voices for Dana and all main heroines (excluding extras).
2. In-game Map Interactions Beyond the massage sessions, we have added elements that allow for various interactions while exploring the map, including encounters with Arin. Customers will now move around the map wearing designated massage outfits and gowns before entering the massage room. We have also prepared a specific "massage gown" look for Arin.
3. Expressive Animation for Massage Scenes
We are currently in the process of implementing these into the game along with the newly recorded voice-overs.
4. Mini-game Beyond Massage (Dana’s Training)
In the [Massage my ex-bully], Dana became the player’s pet, but she is not yet fully submissive. We are developing a system where you must provoke her shame and lead her to climax without being caught by customers, increasing her submission level to tame her completely.
Initially, we expected to finish this part within two weeks. However, the scope grew significantly as we designed multiple poses (A, A-1, B, B-1, B-2, C, C-1). Each pose includes 3 to 12 different arm variations, dozens of facial expression combinations, and the clothing states also include many variations, such as: fully clothed, slight exposure of the buttocks, full exposure of the buttocks, chest exposure, chest exposure + slight exposure of the buttocks, chest exposure + full exposure of the buttocks, and full nudity..
We’ve had to sketch, line, and color every single interaction, including:
Player Interactions: Teasing, sex, cunnilingus, etc.
Attachments: Dildos, other toys, semen, etc.
Customer Interactions: Waiting normally, noticing something strange, approaching, standing right in front, conversing, and forced fellatio, etc.
While the variables and logic for this mini-game are already mapped out, the remaining tasks—coding, testing with temporary UI, developing several UI design drafts, finalizing the design, and debugging—are taking more time than initially anticipated.
For reference, this mini-game features three main command categories for the player (Clothing State, Behavioral Orders, Physical Contact), with several detailed sub-commands available for each.
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What? No Demo today? .. yes we're so sorry about that...