Hey everyone!
Quick heads-up before we dive in: the demo build isn't fully finished yet. Rather than make you wait, we've built out the work we've completed so far and are sharing that with you. Here's where things stand.
— J's Work Notes —
Dana's minigame part isn't complete yet. A lot of progress has been made, but there are many factors to account for while building the AI that handles interactions with the Guest, so this part has been taking longer than expected.
Unlike the other parts, the minigame has a lot of complex moving pieces. So instead of building it first and then testing/fixing bugs afterward, I'm verifying and fixing bugs in real time as I build. Even so, I'm pretty sure that once I think it's all done and start testing, there will definitely still be bugs waiting for me.
The remaining work on the minigame part includes: Guest AI, sound effect implementation, system log refining, visual effects, and UI design revisions.
For reference, here's how the Guest AI development is broken down into stages:
5-A: GuestController ↔ GameState sync (currently only the GuestGameState field exists)
5-B: Route 1 regular visits (random-timing trigger + step1→2-1→2-2→3→2-1→1 sequence)
5-C: Attention-based Face changes + Route 2 (Face transition rules + attention-based approach)
5-D: Bareta detection + reputation (detection handling + arousal effect + main-scene penalty — the Phase 6 boolean is already set)
5-E: M_MyDick auto-trigger + fellatio ChoicePanel (M-exclusive ③ + ④, cleaning up the OrderMenuBuilder "4-4-7 temp")
5-F: Fellatio refinement (counter · climax sequence · new Guest reset)
That's the general flow I'm working through right now.
Once Dana's minigame part is complete, the plan is to move on to implementing the story sections, applying voice files, building out the other minigames, and adding activities outside the massage shop.
— Hiro's Work Notes —
I've created animations for the actions that become learnable in the skill tree as your S/M stats increase — including kissing, cheek-slapping, choking, and arm-binding.
Based on these new animations, I'm currently producing matching facial animations to fit each situation.
Once the additional animation work is done, the plan is to build out the item-usage portion of the massage scenes (ruler, camera, etc.).
Thanks as always for your support — we'll keep you posted!