{ star tier+ } monthly update! (june-july 2026)

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{ star tier+ } monthly update! (june-july 2026)
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heya~!

i wanted to do something a little bit new for my posts on here, and make what will be the first of "monthly update" posts for y'all in star tier and above! general updates will still be going out to space tier, but these will be more in detail updates about how i've been doing, and also what projects i'm prioritizing most at the moment and how far along they're coming!

since a lot of what i've been making lately has not been stuff i can show, exactly, the least i wanna do is let you guys know the status of them in written form.

so...let's get right to that! starting with:

#0: DELTARUNE CHAPTER 5 AND ALSO BACKROOMS MOVIE AND OH JESUS CHRIST WHY DID EVERYTHING COME OUT THIS PAST MONTH OH G

yeah, so...unfortunately, not a lot has been done in terms of Work this past month. if you've watched my recent update video on the main channel, you should have a pretty good idea of what i've been up to, between planning to do more videos + gamedev especially, and having done a lot of live streams covering Chapters 3 and 4 more unscripted!

HOWEVER, it has been a huge month for doing Research on video topics i've been interested in anyway. i recently rewatched a series that i want to do a pretty big analysis on and have felt very good about covering, the movie for Kane's Backrooms series finally came out (and apparently a director's cut coming soon as of writing this??? with more scenes at the end???), and of course, Chapter 5 of DELTARUNE released, to the community's general reaction of "wow that was awesome! but my takes on everything aren't super different compared to Chapter 4 re: lore!".

which, i guess, is pretty good news for me! i have had a very hard time getting back on the youtube saddle due to [very Not Great home situation i'm trying to get out of ASAP] and [juggling other projects] and [other personal matters i'm more concerned with frankly]. but with the release of Chapter 5 finally out there, it's bought me a lot more time to really get my thoughts together for future videos.

...however, before i can really focus more on that, i'd like to keep my attention primarily on game development and finally get a lot more headway on my first game, which i haven't spoken much about on here since it's mainly a { comet tier+ } topic. but going forward, you will be getting more updates from me even on star tier about how general development has been going! (and if you want more specific sneak peeks, the higher tiers Are there just for that...)

so with that said, let's try to run through my current rounds of what projects i'm up to!

#1: "MML" (June 2026)

for a while now, development for "MML" was a bit on and off due to youtube and personal life things taking more of the priority. PART 3 of DEVICE THEORY ate up a lotttt of time in 2024 for working on it, and 2025 proved to be just kind of a shitshow for me after the first few months in my personal life (also a lot more conceptualizing was done for a certain Other dream project of mine instead...).

however, i feel very happy with what i've laid out for the game's overall structure! i already know what i want at its core, and i just have to follow the notes i've written for how much of each thing is gonna go where.

i won't be really giving any specifics on exactly What kind of game it is, but if you look at what little i've shown off, i don't think it's too difficult to intuit yourself if you'd so like! i just prefer keeping surprises what they are.

i've mainly been inching my way through making a lot of the base areas you'll get to explore, which has only been a difficulty in that these are effectively tone setters, and i want to use each one of them very wisely. no repeats if i can help it, nothing being too similar to something else at first, but still a very cohesive/consistent artstyle throughout.

that said, i really like what i've made so far. i would like to make a lot more fun interactables/NPCs and such so it's not just a bunch of empty space to wander in, but you can't really have alleyways without making the buildings and roads first, as much as i am very eager to move past that phase ^^;; gotta trust the process!!!

i wish i got a lot more done this past month, but going into July, i hope to make it a huge priority and to quicken the pace a little, especially by also not getting too maximalist with the details. besides, games like this usually can get away with MUCH less...

the roadmap for me looks like:

>Make the rest of the base areas,

>Make as many interactables/NPCs as I feel they need,

>Then pivot to making...a lot of new cosmetics/mechanics for the player character.

given this is my first time really focusing on just this for a while, i have no frame of reference exactly for how long it'll take...but the rest of the areas i need to make are substantially smaller than the first few i was picking away at for a while, and i hope to keep it that way for my own sake! hopefully July will be nice to me with making progress on this one =w=

to go with that though, i do have to also make a bit more music for this game... which brings me to:

#2: Music Production

one thing i want to focus on both for gamedev and YouTube, is going to be making a lot more music. i'd like to actually have a decent catalogue of original tracks to use in my videos going forward, and i need to make more loops/tracks for MML anyway, as those often help set the tone for future areas very much while i'm laying it all out. so, one thing i'm hoping to give y'all a lot more of if nothing else, is more music demos/tracks from me!

i've finally gotten over my really bad music rut in these past few years of "i have a super specific thing i want to make and i can't make it because my skill isn't actually there yet so what's the point". turns out i needed an outlet for it that felt immensely lower pressure compared to other aliases of mine, so i finally have something of that sort ready! it won't be hard to find once i start publishing/sharing stuff under the name i've chosen.

a lot of work in July will be in making a wider variety of tracks, even if it's not super complex or crazy on my end, that's sort of the bag i've been in anyway as what i'm making has necessitated a very "less is more" approach. we'll see how it goes!

other than that...i do still want to make more complicated tracks for a personal alias of mine that i haven't gotten to Properly use yet. but it's gonna take more time, and will be a bit more in the backburner while i try to make more headway on MML and YouTube first.

moving on...

#3: FUTURE VIDEOS!

right now, the current list of video topics looks something like this:

> Staggering Winds 2

> Kane Pixels's Backrooms: Revisited

> Possibly another DR unfiction may be covered?

> and, of course, DELTARUNE and the Fourth Wall [Chapters 3, 4, and 5].

i think since Chapter 5 has set things in a surprisingly VERY good position for me to re-assess the game without as many dead ends, while i would prefer to cover other topics first...i do see this being a very good time to get the ball rolling on DR&t4W again. there's a script already complete-ish for Staggering Winds and the videos for Chapter 3 and 4 (each of them only need some parts re-written and proofread), but Chapter 5 does need me to go through the note-taking and actual scriptwriting phase. i think once i feel a little better about where MML is at, i'll be sure to get to writing about Chapter 5 and also doing voiceover for all my completed scripts so far!

in the meantime, though...i do plan on a few streams of me going through Chapter 5, the same as i did for 3&4 recently! i hope to do them in the middle of July, and more details about that will be on my socials once i'm ready. if time permits it, i want to get plenty of work done on DR&t4W even with other things more pressing on my end!

it's hard to say just when exactly the priority will shift Completely to youtube again...i'd like to really do so by this autumn, as i really do think once i get the gears turning on MML, it's gonna be very steady for me. may also be just in time for a spooky vid, so Staggering Winds/Backrooms may be perfect for that! but as the months pass, i will let you all know how things are going. until i've moved out of the current house (ETA later this year), i also am sort of at its whims, and things could go a bit awry and out of my control. but even still, i am hellbent on making more progress on all of this.

#4: ...?

there's something else i'd like to do as a prerequisite for the next DELTARUNE videos. once MML has made quite a lot more headway, and i also feel good about my music end of things, this will likely be what i focus on as part of the production for the next vids. i won't be speaking much on it going forward, but consider this a sort of "production prep" phase for DR&t4W that i'll have to stay pretty hush on.

trust the process...

===

that should be all for this one! tl;dr, this month was a little bit hectic due to a lot of anticipated stuff coming out, so work was a little bit more sparse...but i do have a pretty good plan for the next month or so! with me being more active on YouTube again, i feel much better about my presence and being able to balance things a little more. i hope to just get past some brainfog as i'm gearing back into work Proper at least ^^;;

take care! i hope this was informative for y'all about what i'm up to~

mollystars PATREON 6 favs
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POSTEDJul 1, 2026
ARCHIVEDJul 1, 2026