Reworked how options in the options menu are handled
Made dialog popups more modular
Made KO handling stricter
Reworked struggling to balance it a little more in the prey's favor
Image handling improved
Excess VRAM usage issue fixed
Unnecessary Unity packages gutted
Several battle, UI, and menu issues fixed
The last beta brought a new swath of bugs, which I'm still working through. I will be releasing another beta tomorrow to keep up the pace as we close out the build here, so if you would like to participate you can link your discord account to Patreon and find it in the beta channel once it releases. Like last week, really not too much to say, I'm really just bug fixing right now, so in lieu of anything more interesting here's a character I was fleshing out over the weekend:
Thank you so much as always, see you next week!