Chibis now cast proper shadows
Chibis can now be set up entirely in UnitSetup and updated with an inspector button
Team names can be set for each map
All stages now accessible
Enemies in all maps set to correct cards, names, and fed
Unit facings in 0-2 updated to be correct
0-4 story now plays
Some story functions have been temporarily restricted, pending a story being added to VT
Stun bar now displays and updates correctly
Short descriptions added for each attack which will display in the confirmation window
Digest turns now displayed in confirmation window
Stomachs connected via a tract now share digestion and prey fully
Enemy/ally occupied tiles are now painted their own colors during move/attack display
Hovering over action window buttons now hides any previewed tiles
Status window no longer blocks the mouse
Faces marked with All, such as KO faces, now will display correctly
Attack restrictions are now considered when selecting a target
UnitImage back buffer now reset when a new unit is added
Turns now automatically end and force all turn end handling after a unit has used their action.
Turns ends made stricter to prevent multiple turns overlapping
Load screen flickering fixed
Return to Lobby confirmation now display Yes and No instead of Yes and Yes
Fixed audio bug where multiple BGM would overlap when entering battle
Sandbox map no longer offset from 0,0
Prey no longer appear offset when released onto an offset map
Extra HP functions again
Image breathing added
Random number range error fixed
Second enemy team colors fixed
Camera rotation and movement fixed
Overhead view fixed
Hang on combat end removed
Phases now automatically end when no units can move
Sandbox now functions with no starting unit
CardID can now be set in the inspector through a card name dropdown rather than an int (Cards are different units like Corn, Sam, Goblin, etc.)
Squad no longer needs to be modified between deployments
Corn field shortcut added
Probably more bugs fixed
Things are really starting to feel good now, but alas still more to do. The game's at a point where it can be played for the most part with no issues, but there are still a good number of game breaking bugs or grating UX features which need to get fixed. Still no ETA, since I'm always too much of an optimist, I'm just going to keep working until the game works and keep you updated. Thank you so much for all your support, see you again soon!