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Progress Report: 7/7/2026

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Progress Report: 7/7/2026
DESCRIPTION

Chibis now cast proper shadows

Chibis can now be set up entirely in UnitSetup and updated with an inspector button

Team names can be set for each map

All stages now accessible

Enemies in all maps set to correct cards, names, and fed

Unit facings in 0-2 updated to be correct

0-4 story now plays

Some story functions have been temporarily restricted, pending a story being added to VT

Stun bar now displays and updates correctly

Short descriptions added for each attack which will display in the confirmation window

Digest turns now displayed in confirmation window

Stomachs connected via a tract now share digestion and prey fully

Enemy/ally occupied tiles are now painted their own colors during move/attack display

Hovering over action window buttons now hides any previewed tiles

Status window no longer blocks the mouse

Faces marked with All, such as KO faces, now will display correctly

Attack restrictions are now considered when selecting a target

UnitImage back buffer now reset when a new unit is added

Turns now automatically end and force all turn end handling after a unit has used their action.

Turns ends made stricter to prevent multiple turns overlapping

Load screen flickering fixed

Return to Lobby confirmation now display Yes and No instead of Yes and Yes

Fixed audio bug where multiple BGM would overlap when entering battle

Sandbox map no longer offset from 0,0

Prey no longer appear offset when released onto an offset map

Extra HP functions again

Image breathing added

Random number range error fixed

Second enemy team colors fixed

Camera rotation and movement fixed

Overhead view fixed

Hang on combat end removed

Phases now automatically end when no units can move

Sandbox now functions with no starting unit

CardID can now be set in the inspector through a card name dropdown rather than an int (Cards are different units like Corn, Sam, Goblin, etc.)

Squad no longer needs to be modified between deployments

Corn field shortcut added

Probably more bugs fixed

Things are really starting to feel good now, but alas still more to do. The game's at a point where it can be played for the most part with no issues, but there are still a good number of game breaking bugs or grating UX features which need to get fixed. Still no ETA, since I'm always too much of an optimist, I'm just going to keep working until the game works and keep you updated. Thank you so much for all your support, see you again soon!

MeshiSOFTWORKS PATREON 701 favs
VIEWS1
FILES1 file
POSTEDJul 8, 2026
ARCHIVEDJul 8, 2026