Template Macro
Some fixes with the Template Macro library not opening from the config menu.
Fixed and improved a bit a Label display, showing Zone height (if it as one), and label not being hidden behind image , in template mode.
Tool to set Elevation and Height of Template before drawing . (a bit like THT)
uses Q and E (default key) to change Template elevation
THT Fork
Some update to improve reading of Template Macro into the terrain viewer
Some fix with the THT terrain viewer
NPC Import
Some Fixes forgotten in t
he v13 port, with importing v3 LCP
Lancer Automation
Effect Manager
Some UI clean and improvement
per-category presets (standard/custom/bonus), you can now save your effect setup as a preset.
Code field for status effect, stuff le Apply condition, Apply change (that were only available by code , are now doable from the interface)
LA Ruler
Teleport Effect is now move to regular teleport movement Type and the TAH teleport as been move to Utility > Movement
Teleport Movement as a dashed line colored now
Teleport Cost rules implemented (correctly i hope)
many fixes with Ruler line coloring system and auto waypoints
Misc
and stuff you might have missed from tiny updatesOverlap token Picker. It's a tool from the ChoseToken Api, i diced to port it for regular token selection (it's optonal)
Bunch of fixes , and ui tweak and animations
Action Limits: Brace, Dazed, Staggered, and Slow now lock the matching action buttons (Overcharge, Boost, Protocols, etc.) on the TAH. Original values are restored when the status comes off.
Debug toggle: "Debug: Automation System" logs every trigger, match, skip, and fire reason.
Misconfiguration warnings: one-shot notifications when "Out of Combat" is off on an activation that needs it, or when "Check Usage" is on but the item has no Loading / Recharge / limited uses.
Brace now has its rules description.
Brace no longer auto-applies Dazed on removal.
Wreck tokens and Vision From Edge use Foundry v13's shape field instead of the removed hexagonalShape.
Sniper's Mark and Lock On automatiojns now fire out of combat.
Case-sensitive status IDs (like DeadRings_statuses_staggered) match correctly.
Activation code parser keeps the closing paren on its own line so user code with a sourceURL comment doesn't silently break.
Check Usage on reactions reads the actual tg_loading / tg_recharge tags instead of guessing.
Fix Consume Effect Charge to handle non-ownership
Brace No longer in TAH for NPC