First off, sorry for the delay. Days pass pretty quickly between bug fixes and everything else. I don't think a strict monthly delivery is realistic depending on which feature wins, so I'll work at my own pace and start a new vote once the current one is finished. For this first vote: most patron requests were either already included, small enough that I implemented them right away, or out of scope. So we're left with three options to choose from.
I: The Battle Log
The battle log, the idea would be that at the start of an encounter, we record a bunch of data and package them into a battle report at the end.
Enemies killed, by who, how many...
Damage Taken
Repair consumed
Actions/uses done
Of course at first we would start small, but that's the main idea.
II: Automation Tutorial
The automation system can be scary, and without programming knowledge of macros and Foundry VTT it can be hard.I believe simple automations are not that hard to make and can be understood.The idea would be to start a small series of simple tutorials, in-engine to teach how to setup things like :
How to make Smoke
How to apply effect on hit
How to create a simple Reaction reminder
and other stuff
If chosen i'd like to assess what automation tutorials are the most needed
III: 3D Terrain
This one would be way longer than the others , require a lot of work. Its development success is not guaranteed and would probably need to be split into multiple steps.
Basically having 3D isometric terrain, adapt modules like Isometric Perspective to work with it.
Voting will be open for 1 week until June 15. I'll announce the winner and start working on it once voting closes.
If you are a Patreon Tier 1, 2 or 3. You have access to vote just below.