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0.2.7 Second Progression Report - Content almost finished, now polishing and extensive playtesting.

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0.2.7 Second Progression Report - Content almost finished, now polishing and extensive playtesting.
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Hello, thanks for keeping up!

The progression of this patch is as follows:Scenes (Posing, Animation, Backgrounds, etc) - Finished:

The update will contain 4 to 5 new larger scenes, and many smaller ones, most of them will be free roam and secondary quest related. So I consider this patch to be one of the, if not the largest one in terms of H content, but the difference isn't huge compared to, for example, 0.2.0 (still considerably larger than 0.2.5).• Writting, Scripting (for quests, scenes, dialog, etc) - Almost Finished:

Right now, I'm just missing a part, and a few smaller things. I've playtested things and it seems to work correctly, specially the changes in the heroine routine, but I still need to playtest everything from start to finish to make sure it's working as intended.• Maps, character sprites, etc - Finished:

All maps are finished, since this update is very small in that regard, I only made a couple of new maps with some edits to existing ones.Things I'm missing:

• Playtest everything from start to finish, since this update is very heavy in editing existing content and things around the main map, I've planned to have a more extensive playtesting phase, taking in advantage that this update took me considerably less than the rest, and in preparation to patch 0.3.0.• Updating Walkthrough with new 0.2.5 and 0.2.7.

Things I'm considering changing:

• I'm considering making changes to the goblin lair, specially in regards to being able to complete it, I think I should leave the riddle to a secondary thing, and to complete the dungeon, just be able to enter the last room. That way more people will be able to complete the beginning part of the game, if they don't want to use cheats.• Also, I'm seeing how should I change the way the action detection works for certain npcs, specially the ones in counters, many people had issues with those npcs for a bad decision I made early in development, but to implement that correctly I would need to keep playtesting.

If everything goes fine, I expect to have it finished before 10 December! With early access of almost a week for supporters!

Supporters info starts here!

(talking about 0.3.0 content, changes from delusion to real nts, witch character, some teasers).

Thanks for supporting me so far!Right now I'm gonna use this opportunity to prepare myself for 0.3.0 content.

As you know, that patch will be both the introduction of the witch character that will have an optional futa route, and also the long awaited nts confession.

I must admit, I understand not many people are fan of the delusion part, I myself think that It took a bit longer that it should, but with this patch I'll start a new phase where the heroine and the protagonist start to explore their newfound boundaries.

I'm still considering how the NTS should unfold, at the beginning it will start with some soft playing, things like exposure play, using toys, and experimenting with familiar characters, such as Eddie (Alfred son) and Derick, Amanda, Etc.

This is why I'm thinking of making slight changes to my roadmap, to allow it so the next few patches are focused on developing the sharing aspect of the game.

I'll of course think about how should I incorporate the delusion, but rest asure there will be less emphasis on that.

Also, I'll start working in this patch on the Demon Queen realm map, a zone where the protagonist can unlock routes and powers, and even Erotic Attacks!

Also, I'll work on the character bust for the witch, make changes to her original design, etc.

Here are some teasers for some of the new scenes coming in 0.2.7:

MTL_Enjoyer PATREON 72 favs
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POSTEDNov 30, 2025
ARCHIVEDNov 30, 2025