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V0.28.0.2 bugfixes

 Download: 

  Windows: https://pixeldrain.com/u/mE3dzGVM

 Bugfixes:

  •  If you would get a new tracker entry while already having all, events would softlock the game.

  •   Dates could last forever if you only use talk/location activities.

  •  Gene enhancer displayed +2 as possible range, instead of +1. Luckygenes randomly applied to gene preview.

 Changes:

  •   Added difficult mythic essence portals. They appear after you won the game.

  •   They always have one strong new enemy modifier.

  •   They generally provide unique essences as tools for more flexible teambuilding etc.

  •   Changed some tracker requirements/chance, particularly town recruits.

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Download V0.28.0.1:

 Windows: https://pixeldrain.com/u/CKXjsNq9

 Linux: https://pixeldrain.com/u/3jUXAVTT

Changelog

 Characters:

  • 4 new uniques.

  • added new events for existing uniques.

  • buffed many weak/mechanically boring uniques in some ways.

  • Many insect hybrids have new passives/abilities.

  • Added more "chance" skills to uniques. Let's you adapt them or for use as 4th mc.

  • Added some missing unique sprites.

  • Roctu is no longer exlusive to rock element. Requirements for town summoners changed.

 Unique-tracker:

  • New tab in journal.  

  • Mostly affects non-freeplay games:

  • At the start of a game you get a few optional hidden uniques to track.

  • Other uniques won't appear in that run. (until later)

  • Always start with one entry you don't have in the gallery yet.

  • You slowly reveal information about how to encounter them as you trigger events.

  • If you have the gallery entry for a unique, revealing their name immediately reveals all other infos.

  • General chances for recruit events are higher. Some requirements are changed. (specifics shown in gallery now, if unlocked)

  • Fixed story or reward characters are unaffected. (Terra/Avy/Sangara etc.)

  • Each character recruited this way has a random bonus (until fused). (+50% str, +100% beauty etc.)

  • Generally the goal is to make timed runs more varied as you get different strong uniques early on, while not completely displacing normal units.

  •  Values will likely change with testing.

 Fishing:

  • Added small pond overworld objects which act as consumable fishing spots. possible in rare biomes.

  • New fish and bait. Can fish items based on portal wealth. (catch baitfish first)

  • fixed camera bug in portals.

 QoL:

  • Added a button to lose fights immediately in combat menu. (prevent some possible softlocks etc.)

  • Added genes/personality infos to hover for uniques in gallery. Also includes recruit infos and some lore text.

  • Added small checklist of possible daily things as tooltip for sleep button. (bug: drink daily check reversed)

 Other:

  • new events. Changed colored plants event.

  • Encounters through events/colloseum etc. should more accurately represent biome, including special species etc.

  • Injuries heal at 100/max stam/morale. Infirmary just lowers the requirements.

  • During freeplay, rival power increases after raising world level, not with time.

  • Many small changes/bugfixes.

Syvaron PATREON 130 favs
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POSTEDAug 11, 2024
ARCHIVEDJun 10, 2026