I have a few unfinished projects I'm working on in various progress states.
All vaguely exist within the same universe as PoP.
What are projects you're interested in the most? (Can select multiples).
Succubus game / Demon dome:
Competition based 1v1 fighting game using cards, focused on Avy's world.
Already decently far in development.
Management:
Theme:
PoP prequel.
Play as the creators, the last surviving humans, rebuilding humanity with access to portals, power and time.
You get a few days until you have to regenerate for hundreds of years and repeat.
Terraform planets and create species to fit various purposes.
Try to create a civilisations that fit your goals.
Gameplay:
Spend time and resources to start and manage new civilizations and guide them towards progress.
Introduce flora and fauna to create specialized habitats to encourage certain adaptations/mutations.
Research new knowledge and genetic traits.
Use evolved species or newly created ones as basis for future civilisations.
Visit planets to learn about their life and problems or have fun.
Use religions to guide them without requiring active intervention and designate prophets/informants.
Manage relations/trade/knowledge/mana-density between portals to enable various society traits/abilities.
Status:
Quite early. Some core systems in place. Would probably take a while to be presentable, as most features would need to exist to really be playable.
Showgame:
Theme:
Manage a team of entertainers to visit different planets performing sexual shows.
Compete againsts rival managers for talent and work.
Gameplay:
Negotiate to recruit talent and get special opportunities.
Upgrade your team to specialize them.
Shows are "card" based. Use them to enable your teammates and manipulate guests to stay, give tips etc.
Team members synergize with each other based on species etc.
Status:
Basic playable prototype. Could probably be fun quite quickly with a bit of work.
Tv-game:
Theme:
Very simple game where you manage a sexual tv-show.
Hire new guests and focus your camera crew to get good ratings.
Gameplay:
Luck based synergy builder.
Each "turn", guests occupy a random space.
You can choose to film any adjacent guests, triggering various effects.
Many species have special effects, either passively or when filmed etc.
Status:
Probably wouldn't take long to finish. Mostly needs polishing, adding content etc.
Towerdefense:
Theme:
Set after PoP alt end. Fight planetary fungal corruption.
Send specialized parties to recapture planets and set up defenses.
PoP maincharacters are generals and summoners for your party.
Gameplay:
Different enemies swarm from different sides.
Protect your core long enough, before corruption spreads to it.
Your board basically acts as hp and timer.
Corruption randomly advances for each one hitting your core, but some creatures may spread it on move etc.
Your starting characters vastly impact your abilities/mechanics. (wether/how you build walls, redirect with lures, have spells etc.)
Status:
Core is somewhat playable. Currently unsure about "combat" presentation (pixel art etc.)
Tcg:
Theme:
A new planet is set up as a competition ground for a tcg.
Meet new characters. Visit regions with various modes/challenges/deck building restrictions.
Gameplay:
Collection based/completionist tcg. non-roguelike.
Get packs and unlock new special cards etc.
Build many different decks to consistently win different tournaments and beat various highscore challenges.
Status:
I designed a physical card game I may use for this. Haven't tested it much yet. If it works, it probably wouldn't take too long to implement as video game.