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only unlockables.sav is compatible !

Windows:
https://mega.nz/file/5PpH1YoD#E2LltQB8czMdTj5V0-yIo9ro6OgMyWN08dYFTxdEjzM 

Linux:
https://mega.nz/file/5LoXQaKR#aRZJqvZSofSYibCubIdHjq8zDGWbfvqfCZKfzQLyIGQ 


Changelog:

Summary:

  • More interesting portals
  • Spirits integrated more. (more enemy variance etc.)
  • Farm/fusion work more together.

Portals/Overworld:

  • Tooltips for portals for modifier descriptions etc.
  • Portals now have a native trait that each character in there has, including some unique ones
  • New basic modifiers
  • weather effects per portal that can change each day (affecting spirit spawns etc.)
  • combat modifiers, affecting all battles in a portal
  • new world types with more restricted movement (caves etc.)
  • special consumables + unlockable farmpotions for special world types

Characters/Creatures:

  • 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines
  • Light: combo based magic/support species
  • Shadow: terrain based team species, introducing shadow tiles in combat
  • 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters)

Shadow species rework:

  • they work together with shadow spirits and share similar skills
  • generally more hp/ less reliance on shadowform. bonuses in shadow/malus outside
  • shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor
  • requirements of being in shadowform often replaced with being on a shadow tile

Farm:

  • simplified a lot of stuff
  • removed focus, now always similar to previous default settings but better
  • control shifted more towards using farmpotions
  • you don't assign characters to farm ( characters at home show in farm, can assign any two to place in farm)
  • removing pairings puts characters back home
  • pairings are shown more clearly and separately with quick infos
  • separate sortable lists for left/right character. (rightclick can now close as other windows)
  • can use instantbreed without pairing (can still pair afterwards and keep progress)
  • can toggle between creature/humanoid (can breed same species creatures)
  • some new farm items unlocked through explorations/events. 
  • descriptions now adapted to alchemists bonus.
  • fertility/virility potions increase by a flat amount of 30 instead of +50%
  • eggs/day capped at 3 per pair. removed doubled crystal gain for farmer. eggs spoil quicker

Quickruns:

  • some new world modifiers exclusively for it. Most runs now have a world modifier
  • rival power starts higher than other runs (not just stage 1 spirits in final battle etc.)
  • more modifiers/starting traits
  • always start with an S-rank tavernquest available
  • generally higher chances for more interesting/rare things

Other:

  • new events
  • evo art update + outfits
  • unranked arena battles can have combat modifiers
  • Rivals can have any element, not just the basic 3
  • Corruption now sets the maxlevel to the characters current level. those species are stronger now (might be weird with summoning/fusing)
  • Castalia sells potions once you unlocked the reward thresholds
  • new genetic traits (mostly start/end of combat effect)
  • new mostly neutral difficulty modifiers
  • Can now buy potions from castalia once unlocked
  • genes have less impact on stats (10 = doubled stats, prev *2.5 - *3)
  • slime type characters are stronger, but corrupt sets their maxlevel to current level

Noteworthy bugfixes:

  • tavern characters didn't correctly scale with rank (always had same low total genes)
  • party strength (for mining/woodcutting etc.) was based on magic instead of strength
  • story mission portals had normal enemy spawn rate (could often just walk through without fights)
  • sleeping multiple times the same day resulted in same events
  • crafting draining bow required wrong resource

First weekly seed: "glowing"

Syvaron PATREON 130 favs
VIEWS1
FILES1 file
POSTEDApr 28, 2020
ARCHIVEDJun 10, 2026