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DESCRIPTION
only unlockables.sav is compatible !
Windows:
https://mega.nz/file/5PpH1YoD#E2LltQB8czMdTj5V0-yIo9ro6OgMyWN08dYFTxdEjzM
Linux:
https://mega.nz/file/5LoXQaKR#aRZJqvZSofSYibCubIdHjq8zDGWbfvqfCZKfzQLyIGQ
Changelog:
Summary:
- More interesting portals
- Spirits integrated more. (more enemy variance etc.)
- Farm/fusion work more together.
Portals/Overworld:
- Tooltips for portals for modifier descriptions etc.
- Portals now have a native trait that each character in there has, including some unique ones
- New basic modifiers
- weather effects per portal that can change each day (affecting spirit spawns etc.)
- combat modifiers, affecting all battles in a portal
- new world types with more restricted movement (caves etc.)
- special consumables + unlockable farmpotions for special world types
Characters/Creatures:
- 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines
- Light: combo based magic/support species
- Shadow: terrain based team species, introducing shadow tiles in combat
- 11 new unique characters (mostly missing unique combat sprites, but many aren't really battle characters)
Shadow species rework:
- they work together with shadow spirits and share similar skills
- generally more hp/ less reliance on shadowform. bonuses in shadow/malus outside
- shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor
- requirements of being in shadowform often replaced with being on a shadow tile
Farm:
- simplified a lot of stuff
- removed focus, now always similar to previous default settings but better
- control shifted more towards using farmpotions
- you don't assign characters to farm ( characters at home show in farm, can assign any two to place in farm)
- removing pairings puts characters back home
- pairings are shown more clearly and separately with quick infos
- separate sortable lists for left/right character. (rightclick can now close as other windows)
- can use instantbreed without pairing (can still pair afterwards and keep progress)
- can toggle between creature/humanoid (can breed same species creatures)
- some new farm items unlocked through explorations/events.
- descriptions now adapted to alchemists bonus.
- fertility/virility potions increase by a flat amount of 30 instead of +50%
- eggs/day capped at 3 per pair. removed doubled crystal gain for farmer. eggs spoil quicker
Quickruns:
- some new world modifiers exclusively for it. Most runs now have a world modifier
- rival power starts higher than other runs (not just stage 1 spirits in final battle etc.)
- more modifiers/starting traits
- always start with an S-rank tavernquest available
- generally higher chances for more interesting/rare things
Other:
- new events
- evo art update + outfits
- unranked arena battles can have combat modifiers
- Rivals can have any element, not just the basic 3
- Corruption now sets the maxlevel to the characters current level. those species are stronger now (might be weird with summoning/fusing)
- Castalia sells potions once you unlocked the reward thresholds
- new genetic traits (mostly start/end of combat effect)
- new mostly neutral difficulty modifiers
- Can now buy potions from castalia once unlocked
- genes have less impact on stats (10 = doubled stats, prev *2.5 - *3)
- slime type characters are stronger, but corrupt sets their maxlevel to current level
Noteworthy bugfixes:
- tavern characters didn't correctly scale with rank (always had same low total genes)
- party strength (for mining/woodcutting etc.) was based on magic instead of strength
- story mission portals had normal enemy spawn rate (could often just walk through without fights)
- sleeping multiple times the same day resulted in same events
- crafting draining bow required wrong resource
First weekly seed: "glowing"